Welcome Guest Board Index > Character Database > Kat
1 Active Plot - Shattered Realms
SpeciesThermic Elemental
AgeUnknown
GenderFemale
PlayerEntropiKat
StatusPermenatly Offworld
Created1/11/16 11:35 AM
Last Edited12/1/18 11:53 PM
Description
Hellcat (Rare/Never used, Exotherm)
  • Old Size: 162cm, unknown Information
  • Character Build: Curvy
  • Body Type: Bipedal
  • Usual Scent: Ozone, the smell of an impending thunderstorm
  • Description:
    There are people that are said to brighten a room just by being there. This is the case of someone taking that expression literally. Standing tall and proud, this humanoid rendition of a sabertooth tiger is composed almost entirely of swirling plasma glowing in violets and streaked with reds and oranges. Her hands and feet are clad in a dark slag, cracks glowing with the same intense colors as the rest of her, and these coverings extend in fragments towards her elbows and knees. More of the same dark material has collected around her hips, her shoulders, and in dreadlock-like strands of hair. Her eyes are completely white, hints of an ultraviolet glow forming a feline iris to those looking carefully. Instead of horns, like her caracal form before, Kat has an impressive pair of fangs befitting her chosen form, made of a blackened metal similar to that of her hands, feet, and hair. She's just as curvy as she's ever been, and hasn't found a reliable way to wear clothing without it simply burning off. Fortunately for the censors, however, there's nothing to gawk or stare at.
Caracal (Endotherm)
  • Old Size: 162cm, 52kg Information
  • Apparent Age: 20s and 30s
  • Character Build: Curvy
  • Body Type: Bipedal
  • Usual Clothing: Functional
  • Usual Scent: The brisk air after snowfall
  • Description:
    In the world of anthropomorphics there’s a saying: That which stands up stands out. Namely, ears. Kat is an exemplar of this either by intent or accident. Her head is capped with two snowy white ears, streaked with hints of a coppery blue here and there and ‘tufted’ with long, narrow spikes of clear ice that refract and fragment the light that passes through their many facets and curl back like horns. Her hair, a deep black with streaks of snow crossing against the grain of what normal hair would be, rolls down between her shoulderblades before coming to a stop. Thick ‘horns’ of ice grow from her head, swept back starting from the crown of her head and continuing to the base of her skull, the thickest pair forming just behind the foremost. The horns themselves are pale in color, a similar blue to her fur, and have a similar prismatic effect to the tufts of her ears. Her face, especially given the look of her ears, identifies her as being at least loosely related to the caracal. Her fur is streaked and patterned with blues and whites, highlighting the contours of her face as if by design. Her eyes are themselves a vibrant purple ringed with violet, though they seem to have been plucked from within uncanny valley- perhaps they seem too glassy, or they don’t quite move correctly. Moving on from her slightly unsettling gaze to the rest of her yields a fairly pleasing form to behold. Her body is not without its curves and swells, giving the feline a soft, voluptuous figure. Her clothing speaks to a degree of modesty, tending to favor darker tones with the occasional accent of red or purple. Function over form, she's often in sturdy pants and a high collared work shirt, though these tend do be well fitted to her curves. Her tail is long and slender, curled behind her with the occasional icicle hanging from it. She keeps her pawed feet bare, likely because good shoes are hard to find.
Frigid Tiefling (Endotherm)
  • Old Size: 160cm, 56 kg Information
  • Apparent Age: 20s-30s
  • Character Build: Curvy
  • Body Type: Bipedal
  • Usual Clothing: Stylish, hints of sexy.
  • Usual Scent: The brisk air after snowfall
  • Description:
    What was once a paradox of a desert cat made of ice is now.. a Tiefling made of ice. she's a voluptuous blue humanoid with four fingers, a whippy, spaded tail, and quite the impressive rack (of horns). They're a reptillian array, two-by-eight with the second rank back much more pronounced, and an additional two in line with them just to the outside.
    She's adjusted to the new form with stride, putting an outfit together that highlights her curves: A short jacket, a short skirt, a camisole beneath the jacket, and a belt to tie everything together.

    Thanks to where she got this new body, some of the ice she's made of has a distinct glow to it. It's been manipulated carefully to accentuate her features, highlighting her lips, cheeks, and belly. There's also a fair number of streaks up her arms and legs, where she pulled the water in in the first place.
History
Vocational
Security Firm
Training only
Personal
Kat is a Thermic Elemental. More specifically, she’s what’s known as an Endotherm. To most, this boils down to “Ice Elemental”. She’s comprised almost entirely of frozen material, usually water ice with some other particulates and fun stuff mixed in. With the strange appearance, spikes, and little motes of frost that like to orbit around her out of the way, she’s lived a fairly average life. At some point in her recent past, she took a job with a private security firm, got herself some training, and found she was a fair hand with a rifle. Training, however, is as far as she got. Her company never put her into the field, likely because they didn't want the liability of having an unknown factor in their operations (how exactly do you get an insurance company to provide health insurance for an inorganic being, or exempt said being from a company policy without serious audits?).
After finding that many decent organizations were unable to get around the whole “Not a living thing” issue and wouldn’t hire her, she decided to make the hop to another planet and try for a more interesting existence. This, of course, failed. She wound up headlong in a wormhole and is.. hopefully somewhere interesting this time.
Inventory
Items
Heat Rocks (Edit)
Stones imbued with a magical warming spell. Why an Ice elemental carries such things is cause for much eyebrow-raising.
Weapons
M14
  • A Selective Fire M14, capable of firing 7.62x51mm NATO or .308 Winchester, fed by a detachable 20 round box magazine.
  • Quantity: Approximately 7lbs worth of ammunition and Magazines. Just enough to get things done.
Skills
Combat
  • Theoritical
    • Training:
      Kat has only theoretical combat experience, with nothing more than the occasional sparring match under her belt
  • Weapon Training
    • Training:
      Kat has basic hand-to-hand training with focuses on jujutsu-inspired locks and throws, though her brittle nature prevents any focus on striking.
      Additionally, Kat has sharpshooter qualifications with the M14 and the Colt 1911, as well as live fire drills of combat situations both urban and field.
Non-combat
  • Navigation
    • Description:
      Map, compass, landmarks, and trail-finding. All at a journeyman level of expertise.
  • Sewing
    • Description:
      Got a wound that needs stitched up? Probably not going to heal pretty but it won’t bleed out. Got a pair of pants that’s tearing? Going to be obvious as a patch job, but it’ll hold as well as the rest of it. Give Kat enough time, a pattern, fabric, needle and thread? She’ll make something nice. Helps to know how to make your own clothing when you have a habit of changing your measurements.
Education
  • High school equivalent, plus lots of reading.
Language
  • Supernal (Elemental Dialect)
  • English
Parnormal Abilities
Thermal Draw (Endotherm) (Edit)
  • Description:
    Kat’s primary source of ‘food’, her body constantly draws energy from the surrounding environment. Her body temperature sits at or around -60 celsius at her core, with her surface temperature fluctuating between -50 and 0. Using natural thermal conductivity, Kat draws thermal energy inward from the air around her (or anything touching her) and converts it to thaumic energy (magic/mana) to keep herself going. This absorption is rapid, and renders her functionally immune to fire or similar effects
  • Limits:
    This does not work at colder temperatures, meaning that Kat is paradoxically susceptible to Hypothermia. Additionally, she cannot completely consume and negate an arbitrarily powerful thermal event- just what's immediately available to her.
Thermal Manipulation (Both) (Edit)
  • Description:
    Using stored energy, Kat can extend her reach and cause a sudden spike or drop in temperature in a limited area within her sight.
  • Limits:
    Increasing temperatures is incredibly expensive for Kat, as are more drastic reductions in temperature. Additionally, the larger the area, the more difficult these manipulations are to perform. The inverse applies while in an Exotherm phase.
Magic User (Edit)
  • Description:
    Kat has been training with the local mages guild, and is now a novice spellcaster in all fields excepting those dealing with thermal energy and counterspells, where she excels due to her innate nature.
  • Limits:
    Her spellcasting is instinct-driven and lacks the finesse of more accomplished users of magic. She's inefficient, and tends to lean on her favoured areas.
Magic Consumption (Endotherm) (Edit)
  • Description:
    • During her studies, Kat has discovered she is in many ways similar to an Atronarch, able to consume magical energy around her.
    • This knowledge, combined with an attempt on her life, have led her to hone her ability to consume magic into a potent countermeasure to spellcasting. Not only can she drain the spell itself of its energy, but she can, if it's actively being cast or channeled, drain the caster's reserves directly.
  • Limits:
    This is anything but subtle, and the 'hunger' she experiences while using more advanced forms of this ability puts her at risk of overdoing it. Additionally, she does not 'negate' spells around her so much as deny them their needed fuel.
Body of Ice (Endotherm) (Edit)
  • Description:
    As a thermal elemental, Kat’s body is comprised almost entirely of frozen material, typically water ice. If injured, she can reform damaged or destroyed portions of her body (albeit slowly)
  • Limits:
    While injuries like a broken or severed arm are much more quickly recovered from by Kat, and the lack of internal organs means puncture wounds can generally be shrugged off, a high-caliber round to her core (Or a few well-placed pistol rounds) can incapacitate her. Additionally, her body is brittle- sufficient impacts can shatter or completely destroy her body. Loss of limb is usually enough to put Kat out of action for a few hours (depending on energy reserves and availability of freezable liquid), while more extreme damage can take her days to recover from.
Body of Fire (Exotherm) (Edit)
  • Description:
    In this phase, Kat's body is composed almost entirely of superheated plasma. As per Body of Ice, physical injury is shrugged off easily, with the additional benefit of being made of a nonrigid substance.
  • Limits:
    Being made of plasma has its own drawbacks. Where Body of Ice finds weakness against blunt force, it is possible to completely sever parts of Kat's plasma-body, dispersing the material and forcing her to expend a significant portion of her reserves - which she cannot replenish in this form - to replace the lost portions.
Latent Antipsionics (Edit)
  • Description:
    • At the time of her phase shift, Kat was wearing a very powerful antipsionic vest. In the process of absorbing the [REDACTED], she also absorbed the effects of the vest itself.
    • Kat is now significantly hardened against psionic effects, and can expend energy to mimic the benefits of the original anti-psi equipment on herself.
Extra Information
About Thermic Elementals
Thermic Elementals, endotherms in particular, tend to be paradoxical. An endotherm tends to manifest as living ice, but is not strictly an ice elemental. Their influence over their own manifest form is enough to move fluidly and with grace, but beyond that they do not have the ability to, say, make a living snowman or an elaborate castle. Often times an endotherm will attempt to assimilate into a culture or group that interests them, rather than seek out more of their own kind (A generally fruitless endeavour.) Thermic elementals are capable of traveling across spacetime at relativistic speeds with relatively terrible accuracy. More often than not, the thing that kills a Thermic is overshooting a planet and hitting the local supermassive and disappearing into the event horizon like so much space junk. Older thermics tend to drift lazily from planet to planet, star to star, consuming the thermal energy there to find before drifting off to somewhere warmer.
A Thermic is, typically, born via a sort of mitosis. A parent elemental consumes a dying star (which, often times, is dying because of the parent to begin with), and in doing so absorbs enough energy to split their being, creating a new elemental.
Kat is no exception, having chosen to live on a world with a reasonably advanced civilization and a lack of the flagrant xenophobia that tends to plague that stage of cultural development. That is, until she grew tired of her current location and made the hop to another world. Or so she thought. As it would turn out, she wound up caught by a wormhole that ferried her off to Infinitas. It’s not the worst outcome of a jump, but it’s certainly not what she’d hoped for.
Themes
Hellcat
[url=https://youtu.be/_-NcLHvn2I0Ice Elementals: Caracal[/url]
Name Spelling
Written Kâ–½T
Notes
((THIS is the blue I’m talking about: http://upload.wikimedia.org/wikipedia/commons/d/d8/Copper_sulfate.jpg ))
While Thermic Elementals are capable of interstellar travel, this is not a power Kat would have ready access to on Infinitas, as it would remove her entirely from the play area with no way to return.

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EntropiKat
Dec 1, 2018 11:53 PM
Re: Kat
Redefining abilities, limitations, etc.
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