Welcome Guest Board Index > Character Database > Kit
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SpeciesWildkin Raccoon
Age4
GenderMale
PlayerEli
StatusActive
Description
Wildkin Raccoon
  • Height: 3'3" — 99 cm
  • Weight: 33.08lbs — 15kg
  • Apparent Age: Tween
  • Character Build: Toned
  • Body Type: Bipedal
  • Description:
    Kit is a Wildkin Raccoon, which is basically a fancy kind of anthropomorphic raccoon. He's the product of a genetic engineering program by a corporation called Protein Solutions to produce novel 'products' for market. He isn't a perfect anthropomorphization, he has digitigrade legs and clawed footpaws, along with an extra fluffy tail to help with balance. A side effect is that his growth is stunted, leaving him at just 1 meter tall and unlikely to grow any larger.

    His fur is quite soft and usually well groomed. He does take the whole washing instinct seriously and maintains impeccable hygiene in spite of the reputation of raccoons.
Homeworld
The world of Star Wars, originally created by George Lucas. This particular version of the setting included something called Wildkin, anthropomorphic animals created by a corporation called Protein Solutions. Kit is from 23 years before the Battle of Yavin (BBY)
History
Vocational
Jedi Padawan
Kit's spent pretty much his whole waking life as a Jedi apprentice, learning the ways of the Force, how to use a lightsaber, and how to carry out the duties of the Jedi order.
Personal
Kit was originally part of Protein Solutions stock and was being transported before he had ever awoken aboard a freighter vessel. A group of Wildkin freedom fighters intercepted the freighter and took a number of Wildkin still in their tubes, including Kit’s (Or as he was known then, Subject 34242).

Kit was decanted, and the others explained to him that they were going to Coruscant, to see the Jedi. Kit and a number of other Wildkin were exhibiting heightened levels of sensitivity to the Force. The other Wildkin were going to the Jedi to ask for their help freeing the rest of the Wildkin, and possibly in getting training from the Jedi to learn to use their powers in the Force.

They were welcomed to the Jedi temple, and when they told their story, the Jedi agreed to help. Those who could, were accepted to become Padawans, others just joined the Jedi Corps (Force sensitives without enough discipline to be full Jedi). Kit was accepted to the path of the Padawan. Thanks to the imprinting by Protein Solutions and the Wildkin hyper-learning ability active in their first few years, he quickly made his way through the youngling portion of Jedi training.

At the end of one’s training as a youngling, the Jedi participate in a ritual called The Gathering, where the younglings are taken to the planet Ilum, where they enter the ice caves to find a kyber crystal for their lightsaber. Kit went in with a group of other younglings, and Master Yoda explained that they would each face a trial to find their kyber crystals.

As they dispersed into the crystal caves, he struck out on his own. He came to the cave where he found his kyber crystals- it was filled with clear ice, with reflections and refractions making it impossible to tell for sure where exactly the crystal actually is. He saw false images everywhere, and had to figure out how to discern which one is real. He let the Force guide him, and he came to find his crystals, seemingly reflections of each other, but both real, prompting him to build his double-bladed lightsaber.

His trial complete, he was placed under the tutelage of a Jawa Jedi Knight named Jink. Jink was a Jedi Sentinel, and while he adhered to the Jedi code, his own personal approach was “be polite, be efficient, have a plan to kill everyone you meet.” Jink taught Kit the value of preparedness and contingency plans. While part of his training, Kit and Jink went on a number of adventures.

Adventure 1: (Early 25 BBY)

Things start off with Kit and Jink being sent on their first outside task, which involves going undercover to a world where they’ll be investigating a human trafficking ring. Little do they know, they’re going to encounter the slavers sooner than they expect. As they’re underway to the target planet, the ship is hijacked by the very slavers they were going to investigate. After taking the bridge, the slavers announce that everyone aboard is now property of Black Sun.

Jink and Kit manage to get the passengers calmed down, and start working against the hijackers. They have some technicians aboard sabotage the navigation computer while they make their way towards the cockpit. The slavers had snuck a number of their own aboard the flight and smuggled weapons aboard as well. After Kit and Jink manage to take down the ones in the passenger hold, they have the passengers organize a defense. They make their way to the cockpit and take down the hijackers there, but the hijackers sabotage the flight controls and set them on a crash course towards Ord Mantell.

The pair manage to hotwire some basic controls and get them to at least a survivable landing in one of the junkyards of Ord Mantell. After the landing, they gather from one of the criminals that Black Sun was planning to meet them to pick up the slaves, and they’re going to come looking now. Kit has the idea to toss the ship’s transponder onto a passing automated hovertrain, hopefully sending the Black Sun off course and giving them enough time to repair the ship.

Everyone splits up to try and find the parts they need to repair the ship. While out, Kit starts to use the Force (his first time using the Seek ability) to guide him. He runs into a trio of Squib merchant-scrappers: Riti, Bettan , and Talnik. The Force has guided him to them, and turns out they have the part he needs. But they’re Squibs, they will not just give things away, they must haggle and trade. They try and get Kit’s lightsaber, but fortunately he’s wise enough not to hand that over. When they ask how he found them, he explains that the Force led him to them. This gives them an idea- they ask him to use the Force to guide them to another treasure. Unfortunately Kit isn’t really able to do that- he still doesn’t have much of a handle on the Seek power. They suggest he works on that, and this leads to a brief series of fetch quests taking several hours before they finally gather enough to trade for the ship part.

Kit brings the part back, and they get the ship up and running enough to limp a Republic port. Kit explains what happened to his Master, and that’s that for the first adventure.

Adventure 2 (Mid 25 BBY):

A much more light-hearted adventure than before. On some backwater Outer-Rim world, the monarch has passed away (natural causes, but unexpected nonetheless. Heart attack.), but the legal heir to the throne is a young child. Now there’s a power struggle between multiple other claimants to the throne, and even among those loyal to the princess, there’s a struggle over who to install as Keeper of the Realm. Senator Antirri has had the senate diplomatic corps send negotiators to try and help, but to little avail, and so has turned to the Jedi for help resolving this conflict. Jink and Kit are sent in for Jink to help teach Kit some diplomatic skills. Things go a little bit off the rails at first. Shortly after they arrive and are still getting situated, Princess Faivli insists she wants to ‘play with’ Kit, and Jink says he should go for it while he gets everything arranged. She winds up drugging him (she doesn’t know any better, or so she says) and Kit comes to and finds himself having been subject to a 2-hour dress-up session.

The remaining negotiations only go off from there. Kit figures out one of the more prominent claimants (Antius Natos) is being blackmailed by literally everybody (other claimants, journalists, criminals, the head maid, and yes, even the young princess) via some computer skullduggery. Jink and Kit talk with him about this, and Kit, in his somewhat childish way, just suggests he give up the claim to the throne and go live off the royal line’s outrageous wealth in relative private, let the blackmail just become worthless. This line surprises Jink and the claimant, neither of whom really thought that just abandoning ambition was a thing the claimant was really capable of. And he does it, deciding the stress isn’t worth it.

Of course, this move was completely unexpected by everybody involved, and has totally rearranged the playing field. Chaos is a ladder, and now everybody’s scrambling for it. In a bold move, one of the claimants (Beno Teer) attempts to publicly arrest another one (Ces Sylacost), leading to a stand-off that devolves into violence before the Jedi can get there. A number of men-at-arms on both sides are killed or wounded, including 3 by Kit and 5 by Jink. They managed to stop Beno by Jink having secretly sabotaged his speeder, and Kit stops him running by throwing a trash bin at him. Ces counter-arrests him, and the public humiliation pretty much ends Beno’s ambitions for the throne.

Jink manages to convince the loyalists down to a single candidate for Keeper of the Realm, (Dechina Aste) while Ces and the last real claimant, (we’ll call him Erran Natos) still are trying to maneuver themselves into power. Jink explains to Kit that it’s not totally their place to decide who comes out here because there is a mountain of legal precedent supporting each of them. They stop an assassination attempt against all 3 of them, and manage to work out that the attempt against Erran was not genuine, and that he orchestrated the attempt. This gets him arrested and takes him out of the running. Ces and Dechina both agree to keep things peaceful from there, and that they’ll work out who gets put in charge through the proper court channels. Jink reports on all this, and the council and senator congratulate them on their success.

Adventure 3 (Late 25 BBY):

The Jedi sense something in the Force, to do with an ancient temple on the planet Jedha. There were many locations important to the Jedi on that world, many lost to living memory. The Jedi dispatch Jink and Kit to investigate. The two Jedi receive a less than warm welcome from the Guardians of the Whills, who believe the Jedi to be behind the disturbance in the Force that they felt. When the Jedi reveal that they also don’t know what’s happening and came to investigate, the Guardians become much more cooperative and friendly.

The Guardians bring the Jedi into the Temple of the Kyber, where they discuss what they know and how to proceed. They quickly work out that whatever’s causing the disturbance is from a half-buried ancient Jedi temple. This is apparent because whatever it is, the Jedi are much more attuned to it than the Guardians. Using Kit’s seek power as well as reviewing traffic data, they figure out that whatever caused it was located at the ancient Jedi Acropolis of Seto. The Acropolis of Seto is a fortified hill from the very ancient and abandoned city of Seto. Most of the city is buried under the sands, but parts of the Acropolis jut out and can grant access to the ruins.

Jink, Kit, and two Guardians (A Zabrak male named Vold Yenn, and a human male named Harin Ziross) set out to investigate. Arriving at the site, they’re able to tell it’s been recently disturbed- there are several areas where the sand has been dug out and there’s evidence a mid-size spaceship landed there recently. Kit’s able to figure out from the landing gear pattern that it was a Corellian XS light freighter, thanks to the programming from Protein Solutions. There are some footprints still in the areas shielded from the wind.

The party ventures into the Acropolis to figure out who came through here and what they took. They’re able to find a few clues in the form of left-behind gear, but the big break comes when they find a place where the floor gave way to a deep ravine. At the bottom, they’re able to see the body of one of the looters, who fell to his death and his companions never found his body. Jink uses Force Move to pull the body out for them to examine. There’s an ID in their wallet, and a datapad that has all the information they’re after- who told them about this site, what they’re looking for, and where to take the loot.

With this information, they’re able to figure out that they took something from a room that archeological surveys had labeled “The Observatory.” (Side note: Seto had been abandoned due to a natural disaster, and the people evacuating only took the obvious stuff. Things like the Force Palantir were locked away and they didn’t have time to find the key before they left, and it was forgotten.) Though they can’t determine what exactly it was, they’ve got enough to pursue the thieves.

Jink, Kit, Vold, and Harin all embark to the meeting point for this transaction: Arbooine. They arrive just in time to catch the robbers- they explain that they’ve already handed the thing off to the buyer, who is still down on the planet. Before the party can place the thieves under arrest for unlawful graverobbing, they make a break for it and flee to hyperspace. Jink lets them go, and they head down to the surface to apprehend the buyer.

It turns out, the Buyer is an Anacondan named Jameson and he’s working with the Squibs that Kit met before on Ord Mantell. Everyone lands at a small clearing and begin to discuss things, but then the thieves show up again and shoot both the Jedi and Jameson’s ships, forcing them to flee into the forests.

Now forced to work together, it turns out that Jawas and Squibs have very strong Opinions about each other. It falls to Kit to try and negotiate things out between them. Eventually they come to an agreement that Jameson and the Squibs won’t be charged since they do have plausible deniability. They start making their way towards a nearby Sathari town to get help.

On their way, Harin examines the object that was stolen from the Acropolis, and has a terrible vision of Jedha City, his home, being destroyed in an instant, underneath an eclipse. Everyone he knows dies, and in the seconds that he’s using the Palantir, he sees each and every one of them annihilated. The vision breaks Harin, he’s unable to talk, his mind unable to comprehend the horror of what he’s witnessed.

Disturbed by this, the others try and decide what to do. They don’t actually know what it did to Harin, since he’s gone mute. Neither Kit nor Jink have the chops to try and heal his mind. Kit and Jink decide to try and use it together, hoping their combined strength is enough to resist it and figure out what it did so they can help Harin. Touching it together, they both receive visions. Kit’s vision isn’t very clear, but he is able to tell that it’s something on Coruscant with the Dark Side hiding things. This is what prompts him to go back into investigating the conspiracy theory in Adventure 4. Jink doesn’t tell anyone what he sees, but he does say that he knows what this is- it lets people who are sensitive to the Force see the future, or at least possible futures.

Using this knowledge, they try to reassure Harin that what he saw may not come to pass, Jink going so far as to use Force Influence to try and break him out of his current state. Harin at least comes out of his hysterical stress, but doesn’t want to talk about what he saw. They get to the Sathari town and are able to signal for a pick-up. They return the Force Palantir to Jedha, but all parties involved agree it should remain locked away, so will return it to an active Jedi Temple on Jedha where it will remain under lock and key.

Adventure 4 (24 BBY):

Kit was on the holonet again, and browsing the conspiracy boards when he was contacted by the Bounty Hunter, Chyss Thildin (Correllian human female, 43 years old, expertise in sniping and connections). He agreed to go out to meet her, where she tricked him into handing over his datapad and then fled, prompting Kit to pursue her. He was joined by Dusty, but she got away in a speeder. Kit had an idea of where she was going though, so they attempted to head her off. She had anticipated this and already infiltrated the local service network and trapped them in an elevator. They had to take the long way around to get to a part of the undercity where some infrastructure service was being done on the Jedi Temple. She disabled the droids working there before Kit and Dusty arrived, and they pursued her into the lower levels of the temple. She had a droid so was able to circumvent the Force Illusions down there, but Kit and Dusty had to find their own way. Using Kit’s datapad, she disabled the networks down in that portion of the temple so they couldn’t call for help. They pushed forward and confronted her in a drive room for the archives, where she stunned Kit and briefly trapped them. Dusty checked what she had been looking into and found it included, among other things, information on the ancient Sith wildkin. When Kit came to and learned about this, he was shocked, and convinced it further lent credence to his conspiracy idea.

They pursued the bounty hunter down to the vault, where they became engaged in a fight and took out Chyss’ droid, but she managed to get away by shoving down a shelf of artifacts including sith kyber crystals. Darth Qot’s kyber crystal landed and touched Dusty, which caused him to resonate with it as a huge amount of the Dark Side force flowed through him. Kit tried to help, and Temple Guards, sensing that, came to investigate. One went after Chyss, but she got away. The other stayed until Dusty came through, purifying Qot’s kyber crystal in the process. Kit surrendered and was confined to quarters until the council could be convened for him to explain his actions.

When Kit explains his actions to the Jedi Council, he does say he thought that Chyss was going to be a friend, though he doesn’t explain his thoughts on the Dark Side conspiracy. The Council, at least seeing that his heart was in the right place, and he’s properly contrite, didn't punish him especially severely. He’s ordered to do some menial duties as punishment, and to help keep this from happening again, he’s to be given no unsupervised holonet access until he’s completed mandatory Jed-IT security training and had to be put in the youngling “stranger danger” class, and pass a number of unannounced stranger tests (akin to IT sending out fake phishing emails to make sure people are compliant).

Adventure 5 (25 BBY):

With the Separatist Crisis worsening by the day, the Jedi and Republic Diplomatic Corps are doing everything they can to stop the Republic from hemorrhaging systems. It’s a losing battle though as more and more systems join the Separatists. Jink and Kit are on a diplomatic mission to Fondor with a retinue of diplomats. Fondor hasn’t made serious strides towards secession, but the Republic is aware of how critical it is to Dooku’s movement. Of course, the Republic focusing such efforts into an industrialized world like Fondor only reinforces the perception of favoritism and contributes to the Separatist Crisis in its own way.

The Jedi arrive aboard a Consular-Class cruiser, the Pioneer III. They’re accompanied by a team of 8 diplomats, led by Esco Beldesho. As they’re on the way to land, Jink has a bad feeling and asks that they land at a different pad than the one they’re scheduled on. This is an unusual request, but Captain Ninn Taulo and Esco are familiar enough with Jedi to trust their instincts. Unbeknownst to them, there was a hit on the ship and a mercenary had been waiting with heavy ordnance at their original pad. Though this does mean that when police investigate the original pad, they don’t find a bomb or anything. This somewhat degrades Esco’s assessment of Jedi abilities, but not Captain Taulo’s.

Esco and the diplomats proceed to their various assignments. Kit and Jink sit in on a few in case Jedi mediation is needed, but overall things go fairly well at first. Kit and Jink definitely feel something’s up though. Kit pieces together that the Separatists haven’t put as much effort into turning Fondor as they had expected. Combined with the bad feelings from earlier, Kit suspects that the diplomats weren’t meant to get this far.

Kit decides to do a little digging. The ruling group on Fondor is the Guild of Shipwrights, which are a minor member of the Techno Union. Knowing this, he heads down into the steam tunnels to tap into a vulnerable network node, where he proceeds to download communications between Techno Union leadership and the people the diplomats are talking to. Before he has a chance to read them, he’s attacked by the new Bounty hunter who was supposed to take them on in this mission: Ren Kan. Ren is actually the leader of a small group of Gank hunters who operate as a package deal. They attempt to kill Kit, hoping to take out the Jedi and Padawan one-by-one to clear the way to kill the diplomats.

Kit, however, has taken after his master’s teachings. He’d placed several slap charges on the way in, and now sets them off, filling the tunnels with steam and covering his escape. From here, he’s got to work quickly. The Ganks jam communications, so he can’t call ahead to warn Jink and the diplomats. To make matters worse, he gets lost under the city in his hasty escape, plus he was injured in the fight.

They stay on his tail so he can’t outrun the jamming signal. When he gets back to the surface, they emerge soon after. Right as one of the ganks corners him, its head explodes from a sniper shot before it can radio his position. Kit is incredibly surprised to find Chyss Thildin, the bounty hunter who stole his datapad in adventure 4, is helping him now! She gets Kit to safety, and Kit is reasonably confused and also a bit miffed with her.

She mollifies him by explaining that it’s just business, but she does genuinely feel a bit bad for taking advantage of a 3-year-old. The phrase “candy from a baby” is thrown about, and Kit is still angry with her, but does thank her for saving him this time. He tries to press her about her employer, but she explains that they communicate via proxies and dead drops, so she has no idea who her employer is. When asked about the current mission, she said her job is to sabotage the saboteurs. Again, doesn’t explain who she works for because she genuinely doesn’t know, but this time it seems to involve helping Kit so she figured she’d make it up to him for last time.

She offers to give Kit a data-file with some books on all that spy shit, but Kit’s completed Jed-IT training and knows not to accept data files from strangers! She laughs and says good on him, at least he’s a fast learner. She does at least point to some titles/authors for him to look up later if he wants (The Star Wars equivalent of the Anarchist’s Cookbook).

As Kit heals up and they wait for the Ganks to lose the trail, Kit begins reading some of the communications that he’s found. The data points to how the corporate superpowers are all pushing the Separatist crisis forward.

Once Kit’s ready and the Ganks are gone, they take a speeder back towards the central district. Underway, Kit radios ahead about the danger, and Jink moves to get the diplomats to safety. Kit also explains that he’s found something, but it’s not safe to say over the radio. The diplomats were making solid progress before the interruption at least, so they hope they’ll be able to resume negotiations after the bounty hunters are dealt with. Kit also surreptitiously places a slap charge on Chyss’ speeder, since he doesn’t trust her.

Kit and Chyss arrive, and Kit explains everything to Jink. This worries Jink, who is coming to think there’s something going on behind the whole separatist plot. Since Count Dooku has already come forth, Kit is feeling confident enough to explain his thoughts on the conspiracy to Jink. A year ago Jink would’ve dismissed these claims out of hand, but he can’t deny that he feels something’s up.

They don’t have time to ruminate on this though, as an explosion rocks the building. The Gank Squad is taking the more direct approach to things now, and going loud since their secrecy has been compromised. They’re going straight for the diplomats, cutting down the local security forces in their way. Jink says it’s too dangerous to keep them here and that they must evacuate. They make a break for the ship, with the Gank Squad hot on their tails. At some point, Chyss decides to go for one of her bonus objectives and tries to kidnap Esco Beldesho, grinning and telling Kit “Sorry, just business.” Kit then blows up her speeder and rescues Esco, and says to Chyss “Sorry, just business.” Unfortunately, Kit’s datapad with the info is destroyed somewhere in the fighting (Stray blaster bolt hits it, saving Kit but destroying the evidence).

Jink and Kit get everyone aboard the consular ship and make a break for it. The Gank Squad called in their own ship to try and shoot down the consular ship. As the consular ship breaks atmo and makes for the jump point, the Gank Squad gets in place and shoots out the hyperdrive. With the shields gone and no way to escape, they’re going to have to abandon ship. Kit and Jink get separated while Jink is getting the crew to the escape pods. Kit’s up front near the salon pod when the ship takes critical damage from a missile. An explosion sends Kit flying into the salon pod, which automatically seals and ejects. The escape pod launches with the crew aboard, but they say that Jink isn’t with them. The salon pod makes an emergency jump to hyperspace (it has its own small hyperdrive) and Jink is presumed to have gone down with the ship.

Kit’s too badly wounded from his injuries to help, and passes out. It’s later reported that local security ships managed to force the Gank Squad to flee, and escape pod 1 with the crew was retrieved. Escape pod 2 was never recovered from the debris.

Kit is quick to recover from his wounds, and then is placed under Dusty as his new master.

Adventure 6 (23 BBY)

After Kit has had time to recover, He, Dusty, and several other Wildkin with the Jedi corp are sent to investigate a site on Illyrion V that’s gone quiet, and regular expeditions have failed to re-establish contact. Upon approach, they sensed a disturbance in the force shortly before they were set upon by a squad of droid fighters, that had belonged to the outpost they were going to investigate. Evidently they’d been hacked. After a brief space battle, they took out the fighters and approached the site.

Their initial investigations showed that this started when excavating some ancient ruins. The air was thick with volcanic ash and the dark side. There were signs of a struggle, and they found a message saying that monsters had attacked them.

Evidently, they had awoken something in their excavations, and rife with the power of the dark side, it attacked the researchers. Right as the group concluded their investigation in the control tower, something dark stirred, and a massive boulder crushed their ship outside.

They decided that they’d need to find out how to seal this entity away before they could leave, so they made their way into the ruins. They attempted to trace the path the archaeologists took, finding a library and an observatory. After letting the Force guide them, they found their way down into a ritual cleansing pool. Kit suspected that it would be necessary to restore the balance in this location, but unfortunately things took a turn for the worse after that.

Soon after, they found their way to a tomb with numerous statues, when suddenly darkness descended and the bodies in the tomb came to life, filling the space with zombies animated by the dark side. Unable to pierce the darkness with their force senses, or with the light from their lightsabers, the party was unable to mount an effective defense. Kit took a critical hit early on, and was barely able to remain conscious as the party fled.

Getting to the surface, Kit lost consciousness and had to be carried back by the team to the research center where they could find a medical droid to try and resuscitate Kit. They succeeded, but the victory was short lived as soon after they were beset upon by swarms of rats, and Kit was nearly killed again. Luckily Wildkin can recover from most injuries, but Kit managed to just barely get a shuttle working and they limped away to the nearest star system while Kit passed into a coma.

Adventure 7 (23 BBY)

The crew limped to a starport where Kit underwent emergency medical treatment. While undergoing treatment, Dusty and the others agreed to go to a facility within a gas giant where biological research was being carried out by Protein Solutions. Long story short, the facility was being drained by a kraken-like monster that the party defeated before calling for rescue. It was not long after this that Kit was breached to Infinitas.
Inventory
Items
Utility Belt (Edit)
A versatile toolkit easily worn around the waist, contains pockets and attachment loops for various other equipment. It normally contains an emergency medpack, a commlink, a multitool (like a leatherman tool), and a small number of emergency ration/snack bars.
Aqua Breather (Edit)
A small device with a compact power source, it can allow the user to breathe underwater for up to an hour by rapidly breaking apart water into hydrogen and oxygen. The user can bite down on it to get a breath of air as needed.
Weapons
Lightsaber
  • The weapon of a Jedi Knight. Not as clumsy or random as a blaster, it is an elegant weapon. Only those sensitive to the Force are able to wield one safely and effectively in combat. Lightsabers produce a focused plasma blade which can cut through almost any material, with few exceptions (Beskar, Cortosis for example).

    Kit's lightsaber is a double bladed variant, with green blades. It's casing is designed to not immediately resemble a weapon with some shielding, making it easily concealed and hard to detect by sensors. It's built using kyber crystals from Ilum. The grip is especially good for parrying and reflecting incoming attacks. It also has a tunable setting to be able to merely stun targets. In the stun setting, getting hit by it is not unlike getting hit by a live wire and can leave limbs feeling numb, but it won't do much more than 2nd degree burns to skin.

    Kit typically wears it in a holster in the small of his back, usually beneath a robe or other layer.
  • Effective range from character: Melee normally, though he is trained to do force throws with it up to 50m.
Skills
Combat
  • Jedi Training
    • Training:
      4 years training with Jedi Masters
    • Description:
      As part of his Padawan training, Kit became proficient with the use of the lightsaber, and uses the Force to aid in the fighting, letting him relatively safely use the otherwise insanely dangerous weapon. He's also been trained by a Jedi Sentinel and learned a number of skills involved in stealth and skulduggery.
Non-combat
  • Wildkin Raccoon Physiology
    • Description:
      Wildkin are genetically engineered beings. They have incredible healing power, and given enough time and nutrition, can recover from almost any non-fatal wound, including the ability to regrow limbs and body parts. This does have the side effect that any type of cybernetic implants will be rejected by the body.

      As a Wildkin Raccoon, Kit also has a strengthened digestive system, and can eat almost any organic food without getting sick even if it's spoiled. Most poisons and foodborne illnesses won't trouble him nearly as much either.
  • Mechanical Training Imprinting
    • Description:
      Kit was imprinted with knowledge of mechanical skills and an inherent instinct of mechanical systems by Protein Solutions. He has knowledge of how to use Star Wars universe computers, but that only translates partially to those common on Infinitas.
Education
  • Protein Solutions mnemonic programming
    While Kit was being rapidly grown, Protein Solutions imprinted his mind with general knowledge equal to a high school education, and gave him additional programming on mechanics and technology equivalent to a trade school.
  • Jedi Training
    Shortly after being decanted, Kit was brought to the Jedi temple on Coruscant. There, he underwent Jedi training to become a padawan. Protein Solutions gives Wildkin a period of extremely fast learning for the first few years of their life, which Kit put to use learning the ways of the Force.
Language
  • Galactic Basic (English)
  • Jawaese
Parnormal Abilities
The Force (Edit)
  • Description:
    The Force is what gives a Jedi their power. It's an energy field created by all living things. It surrounds us and penetrates us; it binds the universe together. In a way, it's how the Universe experiences itself. A Jedi strives to work in harmony with the Force, which has a will of its own. By allowing the Force to flow through them, it can influence their actions. In turn, it will obey the Jedi's commands in an ebb and flow. This is how Jedi accomplish their supernatural powers.
  • Limits:
    Though Kit has had enough training and experience to use the Force with relative ease, it does still require a level of clarity and stillness of mind. Mastering specific abilities takes a lot of time and practice as well. The abilities Kit has learned to do reliably are listed below.
  • Repercussions:
    Trying too control the Force too strongly tends to act disharmoniously to it, that is the path to the Dark Side.
Force Move (Edit)
  • Description:
    Using the Force, Kit is able to move and manipulate physical objects at a distance. It's general purpose telekinesis. True masters of the Force can move things as large as a starship at almost any range. Kit is many years from reaching that level of mastery. At near-touch distance, Kit has enough fine control to mimic most basic tools like screwdrivers or wrenches.
  • Limits:
    As of yet, Kit can only move 3 or 4 objects at a time, and the total size is about equivalent to a speeder or car. While Kit has enough fine control to yank things out of peoples hands or off their person, he's not yet able to do super fine effects like pushing specific keys on a keyboard beyond finger distance.
  • Repercussions:
    Pushing his limits does induce some level of strain on Kit.
Force Seek (Edit)
  • Description:
    Opening himself to the Force, Kit lets the Force guide him. He casts out with his mind's eye, and searches for things lost, hidden, or forgotten. This will grant him a degree of insight to the location of a person or object that he's after.
  • Limits:
    This can find most mundane items, but magically concealed items may require more effort or a clash between Kit and the spellcaster.
  • Repercussions:
    This doesn't take much effort, but if he's actively seeking something, he might be distracted from the here and now. Alternatively he can broaden his awareness and become more likely to notice small hidden things like traps or secret doors.
Force Enhance (Edit)
  • Description:
    A Jedi's strength flows from the Force. By embracing it, they can perform impossible feats of athletics, increasing their strength, making impossible jumps, or moving at blinding speeds. The Force can fill them with energy, letting them overcome weariness.
  • Limits:
    Using the Force to overcome weariness does require some concentration, so if not maintained, he'll wear out eventually.
Force Senses (Edit)
  • Description:
    Using the Force, a Jedi's senses are open to danger, allowing them to react to thing they might not even be able to see. This makes taking a Jedi by surprise incredibly difficult, and using the Force to sense danger is a critical component of using a lightsaber, even allowing them to fight blindfolded. Jedi can even sense the emotional states of those nearby.
  • Other:
    Theoretically this power can be refined to the point of being able to read minds, but Kit's not very keen on pushing that way.
Force Influence (Edit)
  • Description:
    The Force can have a powerful effect on the weak willed. It can guide, shape, or even twist the thoughts of others. While misuse can certainly lead down the path to the Dark Side, it's not inherently evil. A cautious Jedi will use the Force to avoid violence when possible, and it's better to convince a guard to return to his post than it is to kill him.
  • Limits:
    Unfortunately, this is one of Kit's weaker areas- he can only do it on weak, undisciplined minds (read: NPCs only) at short range.

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Koen
Mar 2, 2025 5:48 AM
Re: Kit
Approved, with the standard boilerplate warning
Approved
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