Welcome Guest Board Index > Character Database > Dana Milu
1 Active Plot - The Court of Spring
SpeciesKizlu
Age17
GenderFemale
PlayerAdreos
StatusPermenatly Offworld
Created2/22/16 6:31 AM
Last Edited6/13/21 6:22 AM
Non-Player Character
Description
Default
  • Old Size: 5' 2" 125lbs Information
  • Apparent Age: 26
  • Character Build: Thin
  • Body Type: Bipedal
  • Usual Clothing: Varies
  • Voice: Soft
  • Usual Scent: Wolfish
  • Description:
    Bipedal grey wolf with snow white fur and blue eyes.
Homeworld
Dana hails originally from a galaxy, not a world. She is from a space-faring inter-species society and has traveled to many different worlds and cultures.
History
Vocational
Painter
Personal
(Times frames mentioned are converted to Earth times for your convenience)
Dana's father, Charles Milu, was an officer in the Guild, a galactic government organization. He served on the space freighter G.S.S. Echen as an operations officer. Dana's mother, Nesca Cai, was a doctor, serving as a citizen assistant in the ship's medical bay during the trip. Dana was born in the medical bay of the Echen while it was in route to Rizne. When the ship arrived Charles transferred to a planet side position.

Rizne was a desert planet. As such Dana got use to living in the harsh conditions while she was young.

When Dana was three traces of her shadow affiliation first appeared. It started as her bending the shadows of her hair over her eyes, which acted as sunglasses. It was an involuntary response to the harsh sun on Rizen with her actual sunglasses broken.

While Dana was four her father was reassigned to a Guild base on the planet Kliiew, light years away. The family's moving trip took two weeks. While on the trip, and later while living in Kliiew Dana received her first training in shadow arts. Dana was taught how to willingly use magic, along with the dangers of using it.

Kliiew was a very different for for Dana then Rizne, being a relatively large world with higher gravity and a more tropical ecosystem. The gravity was a problem at first, though with time and exercise she adapted, though she learned to be cautious as falls or dropping stuff could result in more damage then she was use to.

When Dana was five, nearly six her father was transferred again, this time he was being moved to a starship. Charles Milu was appointed the first officer of the light cruiser G.S.S. Besimi. Charles decided not to drag his family along again, giving his daughter the chance to settle down. It was part of being in the Guild for him. Dana and her mother were left behind on Kliiew. Dana continued her schooling and tutoring while her mother continued working in one of the guild's hospitals.

When Dana was seven a local group of resistance to the Guild attacked the hospital where Dana's mother worked at. They timed the attack while a bunch of Guild officials were there, and Dana was as well. A bomb was planted in the building, and detonated. Several people were killed and injured. Dana's mother was among those killed. Dana herself was injured and trapped under debris. Her right hand along with other parts of her body were damaged and had to be replaced by cybernetics. The guild's technology does make her cybernetics mostly seamless with her skin, aside from scars at the joints between it and flesh, though she is unable to feel anything where the prosthesis is.

In the end Dana had to have her right hand, several ribs, her entire right leg, and part of her jaw replaced with the cybernetic prosthesis. The surgery to install them took several hours, the rehabilitation several months. Her father was shuttled back to Kliiew from his ship as quick as he could for his wife's funeral and his daughter's support. With no family left on Kliiew Dana was taken back to the Besimi with her father.

While on the Besimi Dana learned of Shadow Artistry, a type of Shadow Magic using arcane markings made with shadows themselves to create varied effects. She found out about it from another shadow mage on the Besimi by the name of Muren who agreed to tutor her in its art. It has become her primary arcane study, with her having several arrays memorized, and an understanding of how they work.

The next six years of Dana's life were spent on the Besimi, until she was 13. While she grew up she kept having to undergo surgery to replace the now too small prosthesis. She got to go to many different worlds due to the Besimi's mission of exploration. Her father became captain upon the previous captain's retirement, when this happened Dana choose to remain on the ship under Muren's tutelage. She finished her overall schooling and was fully grown by the time she was 12.

When Dana was 13 the now 80 year old GSS Besimi was decommissioned, and she moved to the closest planet when this happened, which was Corine, the central control world of the Guild. There Dana got a job as an artist, something she had been gaining considerable skill in with her Shadow Artistry practice.

While working on a painting she fell into another hub world, learning of the multiverse. She made friends there, for the first time in her life long lasting friends. During her stay she also found love, was betrayed, only to love again. She had many encounters, prominatly being turned into a dog for a time.

Eventually she met Damon there, only to have him die and resurrected in a cursed state. To free him from this she and others offered limbs up. The payment was taken and her remaining arm lost. She and Damon returned to the guild to have all her cybernetics regrown, but alas, the surgery did not go well and left Dana a cripple and her aura damaged and unusable. She reluctantly gave up that world, Damon staying at her side.

Then while she and Damon were out a red breach formed under them, sucking them to Infinitas, a world outside the multiverse itself. The red breach mutated them into young wolf pups. Dana's new body was at least not crippled. She and Damon started growing rapidly, gaining the ability to talk. And then on full moons they started changing, to be more human like. A reverse werewolf. After several moons, they learned to take control of it and can shift at will, though they are forced to wolf on the new moon.
Infinitas
Relations
    Occupations
    • Various
    Skills
    Non-combat
    • Painting
      Education
      • DEFAULT
        Public schooling until age 6. Private tutoring from that point on the ship, alone or with other children aboard.
      • Shadow mage tutoring from age 6 to 15.
      • Much self study in both areas as well.
      Language
      • English
      • Lacroose (Written)
      Parnormal Abilities
      Shapeshifting (Disabled) (Edit)
      • Description:
        Shifts to and from a grey wolf. Can partially shift, only a body part or two, fur coat, or full anthro. Speech capable in all forms.

        Up to 4 pounds of ~tightly~ worn gear (clothing, belts, shoes, etc) will be melded with the form. Does not include ~loose~ gear like bags. The exception is nothing around only her neck will meld, nor anything silver or titanium. Melded gear undergoes the same treatment the flesh it is melded with is subjected to (cut, torn, etc)

        Forced to shift towards wolf on New Moon

        Forced to shift towards Human on Full Moon (once able to start shifting)
      • Limits:
        Trigger shifting is limited to one trigger per four hours.

        Willfull shifting cannot be done up to six hours after trigger shifting.

        Trigger resisting has to be a strong focused thought to not change. Distractions reduce this effectiveness.

        No more then one trigger may be resisted per hour. (Multiple exposures under 15 minutes don't count)

        Merged gear leaves slightly off color markings on fur.

        Unable to change as the moon becomes full or new, Fornian and wolf respectively.

        Changed parts, like wolf ears in Fornian form, do not grant advantages like enhanced hearing without shifting to anthro form.

        Will have to learn how to change forms voluntarily and hold it.

        Willful shifting will take at least three months to start enacting once discovered., and at least a year to have under full control.
      • Repercussions:
        Resisting trigger induced changes results in headaches.
        2+ willfull shifts per hour will result in a headache
        4+ willfull shifts per two hours will be exhausting.
        8+ willfull shifts per three hours will result in passing out.
      • Other:
        Until further notice this ability is disabled, locking her in her anthro form
      Aura Use (Edit)
      • Description:
        Shadow Manipulation
        Shadow Manipulation is a form of magic requiring a black aura. It focuses around (from order of least energy involved to most) moving existing shadows around, generating shadows from nothing, and solidifying shadows into three dimensional constructs. A shadow passing over another shadow appears darker than both of them combined in the overlapping area.

        Shadow Manipulation's primary weakness is light. All effect of Shadow Manipulation start to dissolve in light, a brighter light resulting in faster decay. The other weakness is darkness, with no light there are no shadows thus nothing to manipulate, nor a source for new shadows to be generated against. This counter-logic of both needing and being harmed by light makes all direct effects from Shadow Manipulation temporary. Secondary effects, caused by the primary effects, may or may not be permanent. (Ex: A shadow knife in itself is a temporary primary effect. The wounds caused by it stabbing someone are a secondary effect.)

        Shadow Manipulation's weakness to light can be compensated by providing more energy into the spells, though this only delays the decay until the extra energy runs out.

        Constructs and generated shadows also require a sustained energy flow to maintain them, dissolving into nothing upon the energy being cut out.

        Shadow Artistry
        Shadow Artistry is a form of Shadow Manipulation utilizing spells drawn with Shadow Ink. Spells are created by by drawing on a surface with Shadow Ink. This ink contains all the energy the spell will utilize, requiring more energy to create the spell. Once drawn however the array requires no external energy, and if properly shielded from the light can be left until its required, possibly after the user has regained the lost energy.

        The potency of a spell consists of both array size and energy imbued into the Shadow Ink upon its creation. Larger arrays have greater or longer lasting effects, but require more ink and thus more energy to create than smaller ones. When an array doubles in width, the amount of ink required is multiplied by four, thus requiring at least four times the aura energy to create.

        The amount of energy a spell uses is based both on its size (the amount of ink consumed) and its effect. Spells creating a constant effect will require more energy (infused through drawn runes, thicker lines, and/or more energy infused in the ink) than spells that create a static effect or construct.

        The ink used in Shadow Artistry decays overtime, as the energy in it has to maintain the ink. In sunlight a typical 1 inch thick line will take 20 minutes to decay to an unuseable point. In pure darkness, that same line will last up to two weeks. The times can be extended by infusing extra energy into the ink, though this is at a greater cost to the user.

        Compared to direct Shadow Manipulation.
        Pros:
        - Spells can be prepared ahead of time and stored for later use.
        - More effective for mages with visual memory instead of word memory.
        - Aura Energy can be replenished before the spell is used.
        - Due to arrays containing their activation energy, multiples can be used without draining the user at the time of activation. (They still will drain them when creating the arrays)
        - New shadows don't need to be created from nothing, they can be created from the ink thus reducing the main spell's energy cost.

        Cons
        - Require time to prepare.
        - Requires more energy per spell.
        - Arrays vulnerable to light decay.
        - Ineffective in combat without preparation. (A spell drawn ahead of time is viable, but drawing a spell during the conflict is not)
        - Requires drawing skills of user.
        - Arrays can only be made of one user's aura.

        Spells
        In this section "low energy drain" and "high energy drain" will be used. It is the aura equivalent to weight lifiting. A low drain can be considered to a 1 pound weight lift. A high drain can be considered equivalent to a 100 pound weight lift. It is an imprecise equivalent do to different arrays, or different sizes/properties of the same array requiring different amounts of energy.
        On average Dana can draw one high energy array every 2 hours without more then being short on breath. 2 high arrays in less then 4 hours will make her dizzy, if it is less then 3 it will make her nauseous. If she does 3 high energy in less then 6 hours it will make her dizzy, in less then 4 hour she would become nauseous, and less then 3 hours would cause her to pass out. This is of course assuming she makes the arrays in one sitting, and doesn't leave incomplete arrays for later. It also assumes she is eating well, is not tired, and is not using her aura for other spells.

          Nonverbal
        • Shadow Bending
          Effect: Bends and twists shadows around her with her will and Aura energy. More precise control is done through hand gestures. A bent shadow blocks the same amount of light as its unbent counterpart. In essence, moving the darkening effect of the shadow. Bent shadows can overlap.
          Limitations: No tangible effect. Effects light only.
          Deactivation: Upon ceasing concentration or lack of consciousness the affected shadows resume natural positions.
          Repercussions: Mild energy drain
        • Shadow Ink
          Activation: Generated by drawing with Shadow Brush.
          Effect: Leaves an ink like line composed of generated shadows. Draws out aura energy as its formed to generate the ink and store some in the ink. The inks binds to the surface it is painted on.
          Deactivation: 1) Will decay over time as exposed to light. A typical 1 inch wide line without reinforcing will decay in about 20 minutes of direct sunlight. In total darkness a typical 1 inch wide line without reinforcing can last up to 2 weeks.
          2 ) Spells triggered through Shadow Ink will consume the ink itself in the activation.
          Other: This is the ink used to create arrays in Shadow Artistry. In most cases the ink contain all the aura energy the spell is to utilize.
          Other: In addition to creating Shadow Artistry arrays, this can be used as an ink to make temporary drawing, writings, etc.
          Repercussions: Drains energy away as the ink is created. Making too much in one sitting can result in dizziness. Through willpower extra energy can be put into the ink as its created, saturating it.


          Verbal
        • Shadow Brush
          Activation: User holds their hand in a writing pose, focuses on it, and utters the incantation "Migren."
          Effect: Generates a shadow construct shaped like an artist brush in the user's hand. When the brush tip is pressed against a solid surface it leaves behind a trail of Shadow Ink.
          Deactivation: User attempts to drop or crush the brush it will dispel.
          Other: This shadow used for the construct itself is created from the shadows of the user's hand.
          Repercussions: Low cost of energy to summon.

          Art
          Please note: All wear out times are assuming normal aura energy infusion, extra energy infusion will prolong the times. Light levels above normal sunlight will decay it faster.
        • Shadow Bind
          Array: Double Helix line on a surface, it must be longer than the target's shadow is wide. Runes are drawn next to the helix.
          Activation: Once drawn the user must place and keep a hand on one of the tail end of the array and speaking the incantation "Acens."
          Effect: Once another shadow crosses the array, it blocks muscle control within a foot of the crossed area. This area remains numb while the array is active. Each binding reduces the amount of power remaining in the array, and thus reduces its lifespan.
          Limitations: Has no effect on shadows of inanimate objects. Has no effect on non-muscle tissues.
          Deactivation: User ceasing contact with the array terminates the effect. Wears out after ten minutes or when light decays it, whichever comes first.
          Other: Users hand on the array is affected.
          Repercussions: Numbs the user's hand, and possibly other body parts while actived. Requires a large amount of energy to create.
        • Shadow Glasses
          Array: Glasses shape on the face where they need to be placed. A waving line runs through the main line, runes are drawn intersecting the line.
          Activation: The user placing a hand on the array and speaking the incantation "Acens."
          Effect: Creates a shadow construct in the shape of sunglasses.
          Limitations: Can't be removed from the face.
          Deactivation: Wears out after 15 minutes, or when light decays it.
          Other: Behaves like polarized sunglasses.
          Repercussions: None
        • Shadow Ribbon
          Array: A spiral shape, spiraling outwards in a clockwise pattern. A circle surrounds the spiral, with another waving line interweaving with it. 4 runes are placed just outside the circle.
          Activation: User places their hand in the middle of the spiral and utters "Acens."
          Effect: Creates a two inch wide, 1/16 of an inch thick shadow construct, resembling a ribbon. Length is equal to the length of the spiral from the array.
          Limitations: Strong as leather, and about as flexible. Use and effectiveness is up to whoever grabs it.
          Deactivation: Wears off after 10 minutes.
          Other: Just a ribbon.
          Repercussions: Mild to moderate energy consumption.
        • Shadow Wall
          Array: A box with another line weaving through the main line. Runes are placed along the inner line.
          Activation: User places a foot or hand next to, but not on, the array within 3 inches of it and utters "Acens."
          Effect: A 3 inch thick shadow construct resembling a steel wall is created. The orientation of the walls is based on the user's position relative to the array. The side closest to the user becomes the base and forms the walls width. The neighboring sides of the array form the wall's height, the height being four times those side's length.
          Limitations: Has the durability of steel. Immobile. Takes 5 seconds to materialize. When creating large walls, if the energy to create the wall is greater then energy stored in the array it will pull extra energy from the user.
          Deactivation: Dissolves after 1 minute.
          Repercussions: Requires a lot of energy during creation.
        • Shadow Rod
          Array: A straight line with a spiral line crossing down its length. Runes are placed at both ends.
          Activation: User places a hand on the array and utters "Acens."
          Effect: Creates a shadow construct in the shape of a rod. Thickness and length are equal to that of the array.
          Limitations: Is as light and strong as oak wood. Use is up to the creativity of whoever handles it.
          Deactivation: Wears off in ten minutes.
          Other: Just a rod.
          Repercussions: Mild to moderate energy consumption.
        • Shadow Skin
          Array: Two oval arrays are created on both arms. Runes and waving lines frame the outside of the oval. Inside the oval is drawn a symbol for hair, hide, scales, or feathers. Other defining runes are put next to the these symbols to define length, toughness, etc. Shadow Ink lines are placed as barriers for where the Shadow Skin should not proceed beyond.
          Activation: The activator or wearer places their hands on both arrays, and speaks the words "Acens Consera"
          Effect: Generates a shadow construct suit on top of the wearer's skin. Areas past other shadow ink lines are not affected. This suit is skin tight and is covered in what is specified by the array, fur, feather, hide, or scales. To the wearer it feels like it is their own skin. This skin functions in the same manner as what it immmitates, providing warmth with fur, feathers, or toughness with scales.
          Limitations: Only one can activated per time on a body. Cannot generate limbs or other specialized features. Other arrays drawn on the body will interfere with Shadow Skin. Thicker, longer, or in the case of scales, harder, coatings require more energy to be infused in the array on creation, and can increase the drain generated.
          Deactivation: Deactivates upon the wearer or activator losing consciousness. Also deactivates upon either of the original runes being struck by the activator or wearer twice within a second.
          Other: It can be activated by the one who drew the array, or it can be activated by the one wearing the array. It will draw a small amount of energy from whoever activates it over time. Its primary purpose is as a survial aid.
          Other: This is Dana's most recent and thus least experienced spell. Her knowledge on it is also incomplete. Its duration can be improved if she improves the rune work on the arrays. She however requires resources to improve this.
          Repercussions: Moderate amount of energy for array creation. Mild amount of energy consumption to maintain it. Will cause dizziness to the wearer or activator if left active for more then twenty minutes.
        Can learn new spells through one of two ways
        1 - Seeing and memorizing a new Shadow Array. The layout of the array, along with the runes it will accept and its limitations, needs to be memorized. This would require a resource to learn the new array from, along with time to practice, and learn which runes best fit the situations for this particular array.
        2 - Experimenting with arrays to try to create effects. As Dana does not have a deep understanding of the flow of magical energies this is a highly dangerous, and potentially fatal, option.

        If an array is not created properly and activated it will either cause the ink to fizzle out, have a reduced effect of the original spell, or, rarely, generate a completely unexpected result. The effect is based on the shape of the failed array, its runes, and how simliar it is to the proper shape.

        She can temper her aura further through use. Tempering is a slow process but through repeated use it can grow stronger.
      Extra Information
      Aura
      Aura is an energy in a living being, binding the corporal, physical body and the ethereal, intangible soul together. Its physical nature allows it to interact with the world around it, and its ethereal nature allows to supersede the normal laws of physics. Those able to tap in and mentally harness their own aura's energy are able to to perform magic, the act of bending the laws of physics. Those able to use magic are known as mages.

      The amount of magic an aura user is able to perform is related to the amount of energy in their aura and the degree they are trying to go against normal physics. Ex: Changing water to something it naturally can be, like ice, takes less energy then to transform the water into something it cannot be, like lava.

      Aura receives its energy directly from the body. The more energy is depleted from aura use, the more energy it will have to draw from the body to replenish itself. Normally the rate aura draws energy is equal to the energy expenditure needed to keep the soul and body bound together. External use of the aura, such as through magic, depletes its energy faster. While it will recover, drawing up to double its normal rate through the body, aura users have to be cautious. If too much energy is drawn it will weaken the bond an aura creates resulting in dizziness, nausea, loss of coordination, lapses in consciousness, and/or a temporary coma. If the aura's energy drops below the amount required to maintain the bond, body and spirit will separate, resulting in immediate death.

      The total amount of energy and aura has varies from individual to individual, as does the energy required to bond spirit and body. It is based on an individual's species, some have more robust aura than others, the natural stamina of the individual, and the amount of tempering it has received. Aura tempering is the use of an aura through magic, thus causing it to strengthen and build up a larger store of energy. Early on aura users have to use extreme caution in how much they temper their auras, as there usually is not munch energy to practice with. As an aura becomes more tempered however it has a greater reserve of energy to pull from. Typical aura users start tempering once they begin training. Those with initial auras just large enough to maintain their bond do not have the energy reserves required to being tempering, thus cannot utilize their aura. Additionally as an aura becomes tempered it becomes more difficult to temper it further, until it reaches its natural limit at that time. As an individual ages the upper limit may slowly expand.

      In addition to its energy level, an aura also has a color. This is set from birth and cannot be altered. And aura's color determines the manner in which it is able to manipulate reality. A red aura for example can manipulate the generation of heat while a yellow one can manipulate electricity. Multiple colors are possible, with the dominant being the color in majority. Colorless aura also exist, being the vast majority of auras. Colorless auras are unable to tap into elements and thus are restricted to basic colorless magic.

      In magic, aura is focused through spells to channel it from a chaotic state to a focused one. The primary focusing agent is the will power of the user, the stronger the will the less energy is wasted. A mage's will directs the flow of aura energy, focusing into the place and shape necessary to cause the desired effect. Normal mages are taught the spells to create effect, although those with a greater understanding of the underlying flow of aura energy are able to manipulate it freely to derive new spells.

      Aura Energy Spell Requires To Cast = Spell Intensity + Range + Duration.
      Aura Energy Spell Requires To Maintain = Time * (Intensity + Range)

      Most spells draw their energy as their cast is complete. This puts danger in that the energy required may be too great for the aura to handle. If this is within the remaining energy of the aura, the energy will be taken in one sitting, instantly resulting in whatever the energy loss would provoke. If the required energy exceeds the remaining aura energy, the spell will fail to activate and the user's aura energy will drain to zero, resulting in instant death.

      Other spells required a continuous flow of energy. This may be shut off from the user at anytime. The effects of the energy drain will happen as it is going out. This type of energy drain usually cannot kill directly, the user passing out before that point is reached.

      Dana's aura is one color, black.
      Species Information
      Kizlu

      The Kizlu are a race created by the wolf goddes Kalieta. They are natural shifters, between a wolf form and an alternate form, usually human. Kalieta made them as she cannot leave her realm. They take on the form of wolves as Kalieta was one herself before her rise to godhood. They take on human form to interact easily with human societies for Kalieta. Kizlu can power their shifting thorough Kalieta's energy or through lunar energy if they are away from her for too long.

      Lunar Energy is affected by the moon phase. A new moon is impure, and cannot be used for shifting. A full moon is superpure, forcing changes.
      Fornian
      Fornian's were artificially created two hundred years ago on Corine as an experiment. The Guild was attempting to create super humans to improve their own future by making a better race.

      Hundreds of thousands of unborn children were modified genetically. They were born and grew up with Fornian DNA but with normal human bodies. Classified as the F1 Generation they were forced to have children only with other members of the F1 generation.

      The next generation were the first true Fornian. Their bodies were radically different from their parents. Pointed ears and all the other modifications had taken hold. Two unforeseen side effects however were present. They were physically weaker than a human and they aged faster, thus they had shorter lifespans.

      The advantages of the Fornians have over humans manifested itself in the first true Fornians. Compared to humans, Fornians has advanced minds, allowing them to absorb knowledge quickly and think faster. They also have strong aura, or life forces, granting them better use of magic.

      You have no permission to comment.
      Eli
      Feb 26, 2016 10:31 AM
      Re: CS: Dana Milu
      Part of the pre-approved NL group.

      Approved, with the standard boilerplate warning
      Approved
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