Last Edited: 7/27/24 7:32 PM Approved: 7/31/24 7:41 PM Status:
Full Name: Umbra Starwisp Nicknames: Shad, Umbry (by Luma) Species: Dark Starwisp (aka Black Hole Wisp)
Gender: Slightly male leaning Age: (Rejuvenated) Mentally adult Player:Davwyn and Solaria
Physical Profile:
- Dark Starwisp aka Darkwisp, Black Hole Starwisp
Height: 6" — 15 cm
Length: 3" — 8 cm
Weight: 3lbs — 1.36kg
Apparent Age: Impossible to perceive, sounds youth or adult vocally
Body Type: Other
Usual Clothing: N/A
Voice: Soft spoken, male-leaning genderless voice that is slightly tinny, medium range, almost musical with
Usual Scent: Only the most sensitive of noses smell silicate, nitrogen, ozone, ionized air and trace raw elements
Description: Summary:
A black orb that seems to consume light all around it causing an anti-glow effect to nearby surroundings. However looking carefully into the darkness, faint speckles of lights of magenta, purple, and blue hues can be seen like distant twinkling stars. A faint glowing halo surrounds the body like the lensing effect a black-hole would make. Black wispy tendrils often reach out from the center of mass to reach out and grapple onto objects to manipulate them or move around. The tendrils look almost ghostly as they rapidly skitter across surfaces.
Despite the appearance, the creature moves smoothly and gently and seems to usually have a very calm and collected demeanor, offering a friendly voice and gentle disposition.
When talking, the anti-glow and faint white halo around the body bounce slightly in and out with every sound made.
An egg-shaped crystal shell made up of diamond shaped facets covers the main mass of the body to protect it's insides from the outside world.
Despite the unofficial name of "black hole wisp", Umbra is not actually a black hole, but does appear like one visually. In reality, inside of their shell swirls around hot plasma like a normal starwisp. However instead of a bright glow, their core and plasma has the unusual properties of manipulating photons and infrared light to curve into itself causing an anti-glow and cooling effect as all nearby light gets absorbed into the plasma. Although the surroundings of the plasma feel cool, the plasma itself is extremely hot, so anything penetrating into the plasma will instantly get vaporized and harm the dark starwisp in the process.
Starwisp Species details:
- "The Core"
Umbra's body is made up of a tiny ball-shaped semi-hollow super-conductor core that spins at incredible speeds. Around it, a fine crystal lattice is formed into complex webbed structures resembling that of neurons in a brain surround the core giving the creature minimum physical structure. These details however are hidden from the naked eye due to a large mass of black plasma held together by perfectly balanced and complex magnetic fields that cancel each other out beyond the surface of her body creating an incredibly dense ball of plasma of which the plasma itself is considered a major component of the creature's actual body.
- "The Body"
The body of a starwisp is incredibly hot plasma. In Umbra's case, the plasma appears to be almost totally black because of their unique nature of absorbing photons and bending light towards themselves to consume nearby light and heat into themself to keep their plasma the needed operating temperature in cold environments.
Even without the shell, Umbra has a field just above the surface of their plasma that pushes against anything too close, the power of which ramps up the closer the object gets, like the effect one feels when pushing two magnets of the same pole towards each other. This effect is strong enough to prevent casual attempts of creatures touching their incredibly hot plasma body, deflect rain and snow, and even push water away making a bubble at very shallow depths. If one were to attempt to touch Umbra, they would feel an electrical tingling sensation push against their hand and an odd cooling effect.
A person could technically pick up Umbra's plasma body by doing a scooping motion with both hands in which the body would naturally float above their hands by repulsion. Any attempt to grab however would just push Umbra and/or the person's hand away. An aggressive attempt to grab or puncture may cause moderate to severe burns, or even incineration if the person penetrates deep enough to touch the plasma within as although the surface of the plasma feels cold, the plasma itself is incredibly hot. This too will hurt the starwisp.
The outer-most plasma is cool-plasma starting around 11,000F/6,093C and slowly increases in temperature closer towards the core in the center. In the absolute middle of the core in an incredibly tiny space the plasma skyrockets to an insane temperature of 179,999,540F/99,999,726C which is hotter than even the core of the sun in which particle fusion takes place. This is the primary energy source of the starwisp, making the creature a living fusion reactor. However, the actual usable energy output is limited as a large portion of the yield of energy is used to power the incredible electromagnetic forces that hold the starwisp's body together and allow it to move around.
- "The Shell"
Surrounding their plasma body is typically a protective crystal shell completely encasing and protecting her body from the outside elements. The shell appears to be considered part of the body like an exoskeleton that can be disassembled and reassembled from its base rhombus diamond shaped facets at any time. Typically they only shift a small number of facets out of the way if they need to expose their plasma body for a task.
The shell is made mostly out of silicate (glass), and other trace elements. By itself the crystal material is translucent with a subtle iridescent effect. At will the starwisp can create more of this material assuming the raw materials are available such as sand. This is normally to replace damaged facets of the shell but has been proven to have more practical uses in the glass and crystal work trade. (see paranormal ability: crystal crafting)
- "Outside the Shell"
When needed, black wispy tendrils that resemble shadows reach out from Umbra's body, even directly through the shell when manipulating large or heavy objects. The tendrils are often compared to looking like the tendrils of light found in plasma globes that skitter across the surface of the globe.
Tendrils appear to be insubstantial besides giving a slight electrical tingling sensation to those touching them. If something physically intercepts a tendril the far side of the tendril vanishes, dropping whatever was being manipulated. Umbra's tendrils have been seen to reach as far as 15 feet when focused, but normally only reach 10 feet.
To those with hyper-spectral vision, can sense electrical and/or electromagnetic fields, or other special forms of vision, a second form of tendrils can be found. These tendrils that are invisible to the normal naked eye are countless and hair-thin, reaching out in all directions from Umbra's body. These tendrils like the larger visible versions skitter across all surfaces very quickly serving multiple purposes.
The main purpose, propulsion, these tendrils pull and push against surfaces giving the impression the starwisp is floating but in reality, is pushing off of the ground or grappling onto walls and other objects to hold themself up. The weight is so widely distributed that even snow isn't disturbed. However, very fine dust may reveal strange patterns when Umbra passes over it. As such Umbra doesn't truly fly. Without anything nearby to climb the starwisp can't fly any higher than 15 feet from the ground.
The second purpose is providing the starwisp a sense of feel around themself, helping keep track of the physical world and surroundings.
The last purpose of these tendrils is that these are what create the starwisp's telekinetic field. Allowing them to lift objects, orbit objects around their body, or orbit their own body around other objects and people. The visible large tendrils are actually dense versions of these tendrils when they need to pack close together to lift an object with a small surface area or done intentionally for the benefit of others seeing where she is reaching. This also plays a major part in making Umbra's illusions appear to be solid. (see supernatural abilities: Holographic illusions)
- Silver Fox, Black (Artifical Rig)
Height: 4'6" — 137 cm
Weight: 34.99lbs — 15.87kg
Apparent Age: Young adult
Character Build: Thin
Body Type: Other
Usual Clothing: Usually no clothing except for for a belt and satchel
Voice: Soft and gentle genderless voice slightly leaning to masculine. Vulpine vocal effects to the voice
Usual Scent: An unusual lack of expected fox scent. Instead faint smell of artificial fur
Description: Body type: Form can be either quadruped or biped at will. While quadruped the form looks much like a normal fox other than slight tells like usually shaped forepaws and shoulder joints.
A melanistic red fox, otherwise known as a silver fox has a shiny smooth fur coat of black fur, with dark magenta markings for the tip of the tail and the 'socks' of all four paws, the tips of the ears, and faint streaks down the back and chest in the places a silver would would have grey or white fur.
Besides the magenta colour, if they were on all fours the fox would look like the natural animal other than the fox being a bit larger than the natural species and this one's haunches designed to allow the fox to stand upright and use their forepaws like hands as the digits are slightly extended and an opposable thumb is present but nearly unnoticed while the paws are in their relaxed state.
The eyes are strange too, as they have seemingly slightly glowing magenta rings for an iris, and the sclera, which is typically the white part of the eyes is black making it only possible to tell where the fox is looking by those magenta irises.
The fox, despite its oddities, carries with it a calm and gentle demeanor.
- "Hidden details for characters with special vision or senses"
The fox form appears to be artificial, as the fur is fake, and the bones are hollow and made out of some kind of crystal material.
The breathing and heartbeat are faked, as there are no such organs, and the body is wired up with hidden fibre cables acting like nerves throughout the body.
Hidden in the chest cavity of the fake creature a 6 inch tall egg-shaped crystal shell slotted into a space designed for it. Within the shell black living plasma is the true creature making the artificial fox rig move and speak. (See Starwisp description)
Voice: A soft slightly masculine voice with typical feline vocals
Usual Scent: Typical shorthair cat scent
Description: An anthropomorphic American short-hair breed of cat with black fur. His fur is a dark magenta at his paws, feet, tips of his ears, and tail, along with a bit of magenta fur blended into his back fur. Matching bright magenta eyes glimmer when the feline eyes look at you.
Besides being a living, breathing, black feline there's not too much unusual to this form unless someone can sense the unusual layers of magical auras on the feline.
- "Hidden details"
The feline form is actually a magical rig. The body is living flesh and blood, but was magically created, and the body has no mind without it's pilot.
The organs of the body are slightly rearranged in which the chest can magically open up to reveal a magical pocket roughly the 10 inches in size in which a starwisp body can slot itself in to control the body. While slotted in, the starwisp sees and feels everything from the body while in it. This rig owned by Umbra.
Inventory
- Items
- Black feline coloration charm (On feline form)
Description: A charm necklace created by Storm that recolors the fur and eyes of Umbra's feline rig to his signature black and dark magenta colors. Without it mundane fur dye is used and his eyes are violet.
- Weapons
- Solaria's Staff (Light half)
Description: Umbra possesses the light (white) half of the staff described below:
A staff made out of a curious frosted crystal material both ends ending with elegant decorative tips with a quartz-like crystal embedded at the tips. One end of the staff is crisp white transitioning in swirls towards the opposite end that transitions to a pure black. Each embedded crystal white or black respectively.
The staff is used as a focus for Luma and Umbra's abilities, able to use them at range, and as a defensive weapon. The staff has survived many lifetimes in Solaria's possession but has been broken and rebuilt from its remains so many times it's no longer recognizable as the staff it once was when she was gifted it, yet it carries with it traces of many different kinds of magic used on it during its many adventures.
In use, the two ends are used for Luma and Umbra's respective light and dark abilities and the staff as a whole to use their illusions. The white end could be used to create a brilliant flash of light, use it as a torch, or other lighting effects, while the dark end to create shadows, darken an area, or blot out all light in a small area in a sphere of darkness.
The staff is telescopic. In its short form only 13 inches end to end, but expands to 5 feet when deployed. The staff can also decouple the white and black ends to form either two wands or two short-staffs depending on if it was deployed before twisting the two ends apart.
The staff has a strange quality to it having countless overlapping magical auras and reality signatures as if the staff had travelled across hundreds of realities and had been enchanted over and over again by different magics and different people many times over. Despite the many magical signatures, only a few enchantments remain functional:
-Spell of binding: The staff is soul-bound to formerly Solaria (Now Umbra and Luma after Solaria was split apart) allowing them to sense its location and if nearby call it to their location in which it will fly to them (1 mile)
-Remote presence (hybrid): A short-ranged spell allowing Luma/Umbra to use their light/dark/illusions and telekinetic field from the location of the staff. This effect only functions within 100 feet of them and the staff has a limited reach of its effects to 5 feet. Both magic and starwisp technology achieve this effect.
*NOTE: Unavailable to Umbra and Luma: -Cloak (non-magical): Utilized via the Remote presence ability the staff can be rendered nearly invisible using Solaria's illusion ability. The effect is imperfect causing a slight distortion effect and is visible beyond colour vision.
-Telescopic reach (hybrid): a combination of magic and engineering allow the staff to go between its compact 13 inch size to fully extended 5 foot reach with a simple flicking motion. Should the magical effect be lost, this effect would require several manual twists and pulls to deploy.
-Hover (hybrid): Both a magical and starwisp ability allow the staff to hover in place an inch off of the ground in either upright standing position or horizontal position.
Effective range from character: -Summon: 1 mile -Remote presence: 100 feet -Weapon Reach: 13 inches or 5 feet
Normal Power: Multiple effects, mainly utility (see Description)
- Electrical zap and Plasma bolt
Description: Detailed under Paranormal abilities
Skills & Abilities
- Language Fluency
Starwisp - Several variants. Radio-based multi-spectral transmissions
Common/English - 21st century.
Draconic - Partially know 3 versions of it, only a select set of important words are known.
Fey - Partial knowledge of fey languages, only select words are known.
SSTV - (currently too corrupted to use) Slow-scan TV transmission protocol.
Morse Code - A subsystem can translate Morse Code
- Vocational History
Co-owner of the Aurora starship facility
Description: The Aurora, an ex-starship from another reality owned by an alternate version of Umbra and Luma's fusion Solaria, is now owned by Umbra and Luma in Infinitas.
With the Aurora grounded, it has been turned into a facility at the common grounds that operates as a workshop, automotive garage and miniature shipyard, and simple drone assembly. The Aurora has had some rooms transformed into multi-purpose rooms to hold classrooms or events in.
- Noncombat Skills
Rythem, Base, and Precussion
Rythem, Base, and Precussion
Description: Umbra is very musically minded. Always feeling the beat and vibe of music and his surroundings. Umbra's musical instruments of choice is the drums, percussion, or base to lay down the beat and rhythm to a moment. Umbra will often use his illusions to manifest a drum set and utilize any nearby objects assisted with his TK field to get the sound he needs when playing.
Umbra also has a gentle singing voice that blends between gender-less and masculine and loves to harmonize with Luma when singing.
The ebb and flow of music and life as a whole everywhere rhythm is found is a fascination of Umbra's where he will often take opportunities to enjoy a good beat.
Physical and Computer Sciences
Physical and Computer Sciences
Description: Umbra enjoys studying physics, specifically around light, EM spectrum, radio, transmissions, radiation, and more. As well as basic computer science and general skills.
Umbra has also studied in select areas if chemistry, the periodic table, fusion reactions, and other physical sciences.
As such Umbra has some specific engineering, science, and crafting skills.
Illusion Physics Simulation
Illusion Physics Simulation
Description: Umbra has an eye for detail which comes in handy with his ability to create illusions.
Umbra's main focus is in details of mechanics, physics, reflections, and overall the way things move and act under different conditions lending to heavy realism in his illusions. The little details such as things wafting in the breeze, shaking when pretending to move over rough terrain, and getting reflections just right are his main focus. Although his artistic skills come in second, when Umbra puts his all into an illusion he can almost rival computer physics simulations based on his own natural observations of things in nature.
Crystal crafting
Crystal crafting
Description: Using the natural natural ability as a starwisp, Umbra can manufacture items made out of glass or crystal so long as the raw materials and sufficient energy is available. Unlike a traditional glass blower, Umbra can effectively 3D print any shape he can imagine using a combination of his TK field. She has practiced and honed this skill to make practical items ranging from dishware, to jewellery, to simple weapons.
- Comb Training/Skills/Experience
- Feinting and Trickery
Feinting and Trickery
Training: Lifetime experiences while Solaria
Description: When presented with combat Umbra prefers to feint his opponent into either escape from the encounter or take advantage of an opening. This often comes in the form of Umbra using his illusions to make fake body doubles of himself, or fake an obvious attack while the real attack is coming from a different direction such is faking a stab attack while unleashing an electrical attack.
When feeling tension in the air in which combat might start. Umbra often takes to making an illusion double of himself while the real body hides somewhere nearby if possible if the situation allows it.
Unlike Luma, Umbra makes calculated moves and plans ahead for every possibility he can before they come up.
- Beat Hit
Beat Hit
Description: Umbra has harnessed his skills in musical percussion and turned it into a weapon in a few ways.
The first method is if his opponent is musically inclined he might play a rhythmic beat where he intentionally play offbeat to make his opponent stumble.
A more direct application is by hitting opponents directly with his concussive pulses to vibrate their bodies aggressively. Although the concussive hit itself is generally weak, the intense vibrations can make his opponents unable to see, and quickly become disoriented. Umbra has learned how to attack select species of opponents such as humans where if he strikes them in the head the right way he can disrupt their inner-ear from the vibrations causing them to stumble and fall down.
For smaller opponents if Umbra lays down the beat as hard as he can, he can rattle screws and bolts loose, cause organ damage, or concuss his opponent in the fashion of giving them thousands of tiny punches rather than one large hit.
Description: As a dark starwisp, Umbra's plasma naturally absorbs light rather than emit it. The plasma will pull in all wavelengths of light and convert it into heat, including infrared light. This causes the odd effect that the air around the plasma is actually cool, even though the plasma itself is extremely hot.
Umbra can darken an area either totally or in selective colors anywhere within the reach of his tendrils (15 feet)
As a feature of this, darkwisps can refract light. Typically they just refract light in general in a similar effect to a black hole, which is what causes the lensing effect around the starwisp in general as they bend light into them. However Umbra has worked hard at this ability and learned to use his tendrils to bend specific wavelengths of light able to refract them for practical purposes in creating illusions having gotten to the point Umbra can create realistic looking clear water illusions.
The final part of this ability set that is also related to the rest is shifting of light. Umbra can mildly redshift or violetshift light either in general or specific wave lengths. Not so much as to turn light into X-rays. But can shift as far as violet light to infra-red, or shift up and down radio waves between channels or nudge things into the neighboring set of the spectrum.
Limits: -Minimal effort but large effects can be exhausting. -Range limited to 15 feet.
- Telekinetic Field Tendrils (natural, non-magical)
Description: As a starwisp, instead of having limbs Umbra has a telekinetic field around his body that casually reaches 8 feet or can be focused to 15 feet.
With this field Umbra can float around appearing as if he were flying, orbit small objects around himself, orbit himself around other objects, seamlessly glide up or along surfaces, and manipulate objects around himself.
Umbra cannot actually fly. If there are no objects within 15 feet for his TK field to grapple onto or push off of, he will fall. Large falls are generally harmless to him due to his light weight and ability to catch himself to slow his decent using his TK field before hitting the ground.
When deliberately making them visible or lifting a heavy object with a small surface area, wispy black tendrils will appear reaching out of his plasma body, through his shell to the object. If the tendril is intercepted the far side of the tendril vanishes and the object being manipulated is dropped.
Umbra can bend his tendrils in complex ways to worm them around obstacles if needed. Touching a tendril gives a small cool, tingling sensation but otherwise feels insubstantial unless the tendril is purposefully pushing or pulling against the subject.
If Umbra's TK field is overloaded from lifting an object too heavy, or blocking a blow, part or all of his TK field will fail for a few seconds before regenerating. Massive blows to critical parts of Umbra's TK field can render him stunned for several seconds.
Umbra's TK field can willingly be used to act as a Faraday cage blocking signals entering or leaving the field, or he could touch an antenna with a tendril to use his field as a large antenna/pickup to boost signals. Umbra is especially gifted at blocking or absorbing nearly all forms of EM including light, infrared-light, radio, and more.
Umbra's tendrils can deliver effects such as electric shocks and create holograms (see other abilities)
Limits: -Maximum accumulative weight TK field can lift, pull, or push is roughly 50 lbs. This includes objects he's carrying, his own body, and any force illusions that are active at the time. -TK field can only deliver fairly ineffective blunt strikes. -TK field cannot reach through obstacles unless made out of starwisp crystal (such as Umbra's shell). -TK field can set off capacitive-sensitive devices such as cell phone screens if not actively avoided. -TK field strength decreases beyond 8 feet, at 15 feet exerted forces drop to only a few pounds.
Repercussions: -Overloading Umbra's TK field causes part or all of it to shut down depending on the disruption. It will naturally regenerate after a few seconds if minor, or several seconds if major disruption such as a blow. -Blocking tendrils or the field itself with solid objects no matter how thin can create a dead-zone on the far side. The tendrils are highly flexible and can bend around objects to a fair degree but its imperfect. Eg. dropping a cardboard box over Umbra will knock out his TK field outside of the box. But he will be able to grab and move the box itself. -TK field cannot do super-fine manipulation. Roughly the dexterity of a human hand wearing average gloves.
Other: This ability is key for other abilities where referenced. TK field strength can be cooperatively shared between starwisps meaning additional starwisps can lift heavier objects.
Description: Umbra can create dark holographic illusions of anything he can imagine within the range of his TK field (15 feet). The accuracy of the illusions depend on the level of familiarity Umbra has of the subject. The hardest things to make convincing being other creatures.
When teamed up with Luma or in possession of Solaria's staff, Umbra can also use Luma's ability to create light, making the illusions more realistic and believable.
Otherwise, without Luma or the staff the holographic projections would look simply like black figures of darkness or lensing effects.
There is no limit to how many illusions Umbra creates, but the more complex the entire simulation gets the more he might make mistakes and have to sacrifice details.
Illusions can be either non-solid, or utilizes her TK field to give the impression the illusions are real. If opting for solid illusions Umbra needs to have crystal material in reserve to help stabilize the rigidity of the solid illusions effectively using thin scaffolding of crystal to keep the illusions stable and act as conduit for his invisible tendrils to make the illusion believable.
All illusions draw from Umbra's TK weight limit. He can divide out the amount of strength on the fly the illusions use at any moment, but if at any time an illusion does not have the needed allocated strength available the illusion will become intangible or worse collapse, dropping anything it might have been manipulating.
If a solid illusion completely fails, fine crystal dust sprinkles down to the ground wherever the illusion was.
Umbra can wrap illusions around himself very effectively, using them to change his appearance and act as a false body to better interact with other creatures. The most convincing forms he has requires practise and time spent on their designs to avoid major flaws.
Illusions are physical projections of actual darkness from photos being absorbed, as such magical true sight may possibly be fooled. Technological sight with high levels of accuracy may be able to detect flaws in the illusion.
Limits: -Solid illusions pull from Umbra's ~50 lbs TK strength pool. -If the TK field is obscured or interrupted, all illusions including non-solid relying on it fail. -If an illusion moves out of range of the TK field, the entire illusion object falls apart and fails. -Illusions only cover visible light and partially infrared. Characters that can see beyond this can see through the illusions. -Illusions cannot simulate things like smell, taste, physical texture (always feels smooth and glassy), or fool other senses. -Even non-solid illusions cannot pass through barriers or obstacles due to TK field limitations.
Repercussions: -If an illusion is pushed past it's allocated strength (eg. squeezing an illusionary hand too hard) the illusion fails dropping fine crystal dust.
Other: Illusions cannot benefit from leverage as any leverage an illusion might have is fake. As such all forces illusions create is dead-lift or direct forces. eg. an illusion crowbar is no more effective on a door than just pulling on it with a tendril.
- Sound mimicry/projection (natural, non-magical)
Description: Starwisps can reproduce sounds by vibrating the air anywhere in reach of their TK fields. They can reproduce almost any sound with fairly good accuracy but not enough to fool modern electronic devices.
Any sound ranging from a pure tone, to an electrical buzz, a bird chirp, a human voice, and musical instruments can be produced so long as the starwisp is able to clearly imagine the sounds and has the experience needed.
This ability couples well with Umbra's holographic illusions giving them the element of sound.
Limits: -The loudest a single wisp can generate for sound is similar to the maximum volume a human can shout -Space is required for louder sounds, as such this ability can't be used offensively by producing loud sounds directly against someone's ear. But can be shouted a few feet from someone.
Other: -Multiple starwisps can join together to create louder and more complex sounds. They love to come together to reproduce music and live performances.
- Crystal craft (natural, non-magical)
Description: As a natural starwisp ability, Umbra can create a crystal material naturally from his body so long as he has the necessary raw material available. This ability can create in order of increasing difficulty and required materials: glass, crystal glass, quartz-family crystals, starwisp crystal and obsidian.
Starwisp crystal is the main and naturally intended product of the process. Depending on how the crystal is forged it can be very lightweight, harder than steel, transparent, or an opaque frosted look. The outcome can be adjusted between these four features during construction.
The natural appearance of starwisp crystal is a mostly transparent, dichroic looking crystal. This is naturally found used as the protective shell of some starwisps including Umbra. This special material allows starwisps to extend their TK fields/tendrils through it unobstructed but also able to grab and easily manipulate. The material is non-magical but has been proven possible to enchant like any other earthly material.
During construction a starwisp needs to expose part of their plasma body to ingest silicate (sand) and other trace elements into themselves. This takes a significant amount of energy as they heat the materials up inside their bodies and adjust the the molecular configuration of the materials. Once ready a thin thread of the molten material is worked out of their bodies using their TK field to construct the desired item be it a replacement shard for their shell or a different product, placing and holding the material in a continuous stream resembling that of a 3D printer. Efficient and talented starwisps can ingest raw materials while constructing to create larger products than they couldn't otherwise store raw material for in their bodies.
The process of creating items is slow generally taking an hour for small simple products if making starwisp crystal. The process time changes dramatically depending on the material and complexity of the project. Eg. A glass plate may take a few minutes, an starwisp crystal with obsidian edged knife a few hours.
To see the Dichroic effect see -This Video- showing the unique effects of dichroic glass/crystal.
Limits: -Costs significant energy, exhausting in longer projects. -Requires a lot of focus limiting what other actions can be performed at the same time.
Repercussions: -Costs significant energy, exhausting in longer projects. -Requires a lot of focus limiting what other actions can be performed at the same time. -Consumes materials.
Other: -Material and energy costs.
- Plasma bolt/arc (attack, natural, non-magical)
Description: Umbra's natural weapon as a starwisp is plasma bolts and arcs. These attacks are costly as they consume small portions of his own body to perform.
Plasma bolts: Starwisps can quite literally throw tiny pieces of themselves medium range towards a foe in the form of small bolts of plasma resembling that of a coronal mass ejection from a star. These can range to painful but relatively harmless sparks that burn and electrically sting a target as if one were to throw a small lit match coupled with a static shock, to heavily destructive lobs of plasma that incinerate anything it touches. However, these come at a dire cost to the starwisp as it's sacrificing part of it's body harming itself equally in the process. As such anything more than small bolts as a threat are only used in dire circumstances.
Plasma arcs: Similarly a starwisp can create an arc of plasma from their body reaching out a few feet. These arcs can cut most materials, and weld strong metals instantly, however using such an ability is very costly as this too consumes plasma from the starwisp's body. It's generally safe when using the arc as a tool for small projects as long as a starwisp paces themselves.
Limits: -Bolt attack range roughly 60 feet. -Arc attack range roughly 3 feet
Repercussions: -Severe cost of consuming part of a starwisp's body. Injures the wisp performing the attack.
Other: Multiple starwisps can work together to distribute their plasma to mitigate damage taken using this attack.
- Electrical shock (attack, natural, non-magical)
Description: Umbra's other natural weapon as a starwisp is electrical shocks. Starwisps can electrically shock anything within range of their tendrils. The shocks are always high voltage, low amperage allowing them to arc through the air but deal very little damage. The primary use of the shocks is to stun an opponent similar to a taser.
Starwisps can deliver shocks as mild as typical static electricity, to that of a A.D.E 3,000 volts, or that of a Van de Graaff generator 200,000. As the voltage rises the amperage drops making the shocks unlikely to be deadly to medium to large creatures, but can hurt quite a bit.
The bigger the shock, the longer it takes for a starwisp to charge the attack.
Limits: -Low amperage, high voltage. Hurts, but usually harmless -Rough voltage control. A starwisp cannot choose to output an exact amount of voltage and amperage making them less than ideal as an energy source. This can be remedied using large capacitors and careful engineering.
Repercussions: Exhausting depending on how often and how large the shocks are. Shocks cost much less energy than plasma bolts, plasma arcs, or attacking using heavy physical objects via their TK field.
- Starwisp telepathy/mind linking/hive mind (natural, non-magical)
Description: All starwisps have the ability to directly communicate with other starwisps on a raw level, mind to mind when in range of each other. The species naturally functions as a collective, a special sort of hive mind. All starwisps are capable of individual thought, but by their nature will work together to accomplish tasks and even share mental abilities as if they were one super-creature. The more starwisps there are, the smarter the collective gets as a system.
Starwisps use a broad set of components to communicate ranging from a huge section of the electromagnetic spectrum including microwaves, radio waves, light pulses, and more. The information they broadcast can be picked up on equipment but is nonsensical as the signals only mean something to a specific collective and change over time as the collective does.
This ability does not have any effect on other races except for uniquely a being named Davwyn.
Umbra can exploit this ability to create AM/FM radio signals well enough to transmit his voice and sounds. His radio range by himself drops after about 1 mile. Less if the one receiving the signal doesn't have a large antenna.
Limits: -Only works with other starwisps or uniquely with Davwyn -Can be used as a medium ranged AM/FM transmitter -Range is limited to roughly half a mile. Range increases as number of starwisps clustered together increases.
Other: Starwisps use this ability to create hive minds among their peers in their collective. Large starwisp collectives can become incredibly intelligent and powerful if they share a common goal. This ability also allows multiple starwisps to coordinate complex tasks to share their TK fields and energy almost as if they were one being.
Description: Starwisps have both hyper-spectral and 360 degree vision naturally as part of their physiology.
Starwisps can see from all sides of their body, all 360 degrees both horizontal and vertical. However, they can only focus on a limited section of their field of vision in detail, the rest falling into peripheral vision. This makes it hard to sneak up behind a starwisp, but they also won't notice details if focused elsewhere.
Starwisps can see/sense the following...
Light and colours (including some ultra-violets aka bird vision)
Infrared light aka heat sense: This is low resolution allowing a starwisp to sense temperature around themselves but not so detailed to see through walls or thermally image anything worthwhile more than 20 feet away. The information is logarithmic so no more accurate than human touch.
Radio frequency: Can make sense of simple AM and FM radio signals, and low tech walkie-talkie signals assuming there is no compression or encryption. This ability is originally part of Starwisp's telepathy but repurposed.
Microwave: Generally only useful for inter-starwisp communication. Otherwise they just hear noise.
- Info: Disadvantages of natural form
Description: As a Starwisp Umbra lacks many things typical creatures would normally have. Some of these losses are covered by other abilities as noted but otherwise are unavailable to him.
-Missing senses-
Smell: Umbra has absolutely no ability to smell, though does have understanding the concept of what it is because of unusual experiences.
Taste: Cannot taste in any sense in natural form
Touch: Umbra doesn't have a true sense of touch. He can sense the shape of physical objects in his TK field, and estimate the hardness of something by pushing his TK field against it. He has an idea of physical texture such as how bumpy something is, but not material texture in natural form. Special 'rigs' however can translate the sense of touch more real like an organic.
Equilibrioception: Umbra can only tell what is up and down by visual information and gravity pulling him downwards.
Thermoception: Umbra can't feel heat in the traditional sense. But can however see heat via her hyper-spectral vision.
-Other disadvantages-
Maximum lift/strength: Umbra as a small weight limit of roughly 50 lbs including his own weight. He cannot lift heavier objects and drop objects if trying to lift something that eats into the lift strength allocated elsewhere. This also counts towards how hard of a hit he can throw, or how hard he can push.
No bones/leverage: Without a physical body in the traditional sense, Umbra can't take advantage of leverage or using ones own weight to lift or move objects. Everything to a starwisp is a raw dead-lift.
Lightweight: Umbra only weights roughly 3 pounds. As such he's very easy to push or knock away. He can simulate false weight or mass by pushing back with his TK field but at the expense of the limited TK strength pool.
Semi-resistant to cold: Although Umbra's shell can protect him from basic cold weather by trapping in heat within the shell and his plasma has the natural effect of redirecting infrared light into itself, everything is dangerously cold to direct physical touch. Room temperature objects may as well be liquid nitrogen to him. Being hit by cold attacks or getting chilled can be fatal for him if such things touch his plasma directly.
Alien physiology: Due to Umbra's very alien physiology and lack of biology, many treatments, spells, and effects don't work as they should on him. He has no way to drink potions, can't be treated in a hospital, and he often is identified as an object by people and magic alike rather than a living creature. Sometimes normally harmless convenience spells can prove very annoying or troublesome for him.
Background
Character Background: By technicality, Umbra was 'born' in Marsilion following the events of an effect that transformed all of the locals into 'winter' versions of their species, causing Solaria who was a Light Starwisp / Dark Starwisp hybrid maturation wisp to become full Dark Starwisp meaning the maturation process of her species kicked into gear and couldn't be stopped. When the effect ended, Solaria returned to normal but the process of reproduction already started and once restored to the incompatible state the body continued to try to reproduce even though it was no longer compatible.
Due to the way starwisps reproduce, Solaria's body constructed one corrupted core along with still having it's two original cores from the starwisps 'Light' and 'Shad' whom together created Solaria as a fusion.
Kalista and Benji stepped in to help. Benji creating the needed facilities to tolerate the intense heat for a starwisp operation, and Kalista whom was able to tolerate the incredible heat while having the dexterity and strength needed to perform the operation.
Through Kalista's efforts, she was able to help Solaria spindle off back to the original two starwisps with only minor brain damage and extract the mindless corrupted third core.
Effectively 'reborn', Shad and Light rapidly matured from their newborn states as their minds mended themselves and their memories came back. Shad renamed himself to Umbra, and Light to Luma as part of their rediscovery of themselves. Living life as individuals again though still have plans to reunite as Solaria one day. Extra Information
- Umbra, Luma and Solaria's relationship
Although confusing, Umbra and Luma were Solaria, reborn from the unusual circumstances that befell Solaria during her time in Infinitas.
Typically, two starwisps like Umbra and Luma would fuse together to create a maturation wisp, which once ready would spindle off into three or more new starwisps with the combined traits of the parents. The former parents consumed in the process becoming their own children. But from the strange circumstances ended up reverting themselves back to the two original starwisps that made up Solaria with the majority of their memories intact once their minds were able to mend themselves.
One day Umbra and Luma plan to become Solaria again, after they've had their own individual experiences to bring into their union together anew.
In effect, Umbra and Luma are both formerly Solaria, and her children at the same time, and will become Solaria again. This has completely broken the normal lifecycle of starwisps.