Species | Slitheren, i.e. ratmen |
Age | Unknown |
Gender | Male |
Player | Atalhlla |
Status | Active |
Created | 2/13/16 9:03 PM |
Last Edited | 6/9/18 5:25 PM |
Approved | 2/13/16 9:03 PM |
Description
Slitheren (Ratman)
- Old Size: 5'4", 145 lbs
- Apparent Age: 21~21 physically
- Body Type: Bipedal
- Usual Clothing: Pockets. Likes kilts, especially with pockets, but anything that fits 'll do.
- Voice: Timid and thin
- Usual Scent: Rat, some raccoon, workshop.
- Description:
Piebald rat theriomorph. Brown eyes.
He looks like an overlarge rat, human sized infact. Upper body is somewhat humanoid, especially the relatively longer arms, and head a bit better proportioned so as not to appear overlarge. Standing up straight and flat footed, he's the above height, but he's usually hunched over. Mostly walks bipedally, but can belly crawl too. Eyes are more forward facing to allow for stereoscopic vision.
Wears as many pockets as possible. He likes pockets. Pockets can hold shiney things. ... Uh, and tools, yes.
Tiefling (~half~)
- Old Size: 5'8", 145 lbs (The hooves push him up a bit.)
- Apparent Age: 21~21 physically.
- Body Type:
- Usual Clothing: Pockets. Likes kilts, especially with pockets, but anything that fits 'll do.
- Voice: Timid and thin.
- Usual Scent: Raccoon, some rat, workshop.
- Description:
Like above, but with a giant raccoon instead. Also has big horns which curld back around his ears, and has cloven hooves instead of raccoon feet. His tail is also, rather than the middling length raccoon tail, about as long and thick as his rat tail was, but still fuzzy and striped.
Silver irises.
Tiefling (~half~) Raccoon
- Old Size: ~30" less tail 15lbs.
- Apparent Age: Adult
- Character Build: Average
- Body Type:
- Usual Clothing: Fur (!00% natural)
- Voice: Chittery. While he can make a great effort to articulate, it is questionable whether he's i
- Usual Scent: Raccoon, some rat, workshop.
- Description:
He looks like a raccoon with the hind feet of a goat, and swept back rams' horns that curl about his ears. Tail is like a rat tail, but fuzzy and stripy. Eyes have silver irises.
Homeworld
Originally from the Mourning Marshes, Ghelspad, Scarred Lands, he's ended up in a variety of universes, including one where all of existence exploded, which was Interesting and encompassed a few worlds here and again. Sometimes he ended up in friendly places, usually he ended up in not so friendly places. Mostly he tried to stay out of sight.
History
Vocational
He's worked a variety of odd jobs and even led a very cushy life at one point with access t
Recently he's found steady employment as a jack of all trades metalsmith. Between that and
Personal
He grew up happily in the Forgecrawlers' Warren, learning the skills to build the perfect machine when, on an errantry outside to keep warrenmembers from being too nerdly and unsocialized (Racous parties don't count if they're only among even extended family.) his karma bit him in the face and he became a wereraccoon and was summarily tossed out of his warren so that he might not contaminate the others with lameness, because raccoons are lame. This was a good thing considering if they didn't kick him out as soon as they did a bunch of other Slitheren would have lynchmobbed him since he's not effectively no longer a true Slitheren and could reasonably be accused of being a traitor, because frickin raccoons, man. Were-rat would be cool, but raccoons? The compulsive hoarding thing wasn't looked upon too kindly, either.
But wait! There's more!
Having been tossed out by his peers for either having cooties or being seen as a legitimate threat or having legitimately threatening cooties, he then wandered on west-ish towards Vesh, where yet more people didn't like him, wandered around a bit mostly either making small weapons or repairing coffee machines for just enough, was slurped up by a nexus world where people were blessedly indifferent and the earth annoyingly unyielding, gained more paranoia anyway, was deposited into another world, experienced a failure in the fabric of existence and ended up somewhere else with some very friendly people, one of whom got a coffee machine from him, and another of whom he liked very much, and all of whom were then attacked by some other rather very unfriendly folks indeed. From there he woke up mildly singed in another world or location away from sentient life, and curled up in a hole in the ground to contemplate the universe bleeding away into nothingness.
And then he ate a rabbit and was migranted somewhere else! The rabbit didn't trigger the migrant.
But wait! There's more!
Having been tossed out by his peers for either having cooties or being seen as a legitimate threat or having legitimately threatening cooties, he then wandered on west-ish towards Vesh, where yet more people didn't like him, wandered around a bit mostly either making small weapons or repairing coffee machines for just enough, was slurped up by a nexus world where people were blessedly indifferent and the earth annoyingly unyielding, gained more paranoia anyway, was deposited into another world, experienced a failure in the fabric of existence and ended up somewhere else with some very friendly people, one of whom got a coffee machine from him, and another of whom he liked very much, and all of whom were then attacked by some other rather very unfriendly folks indeed. From there he woke up mildly singed in another world or location away from sentient life, and curled up in a hole in the ground to contemplate the universe bleeding away into nothingness.
And then he ate a rabbit and was migranted somewhere else! The rabbit didn't trigger the migrant.
Inventory
Items
Antimagic Charms (General Grade) (Edit)
He carries anywhere from 3 to 5 antimagic charms in an attempt to ward off casual spells from surprising him. Shop keeps have told him that just adding more charms doesn't necessarily increase the protective effects, but he keeps them all anyawy. They're shiny.
Miscellanious Tools (Edit)
Many small tools meticulously sorted between his pockets in some fashion that makes sense only to him. Useful mostly for field repairs or tweaks of fine machinery. Nothing large here.
Water Flask of Greater Capacity (Edit)
A small flask which can store a couple litres of water without taking up that volume. Also antimicrobial!
Skills
Combat
- Combat Experience
- Training:
He's pretty good at running away and running up trees. If given sufficient mechanical compensation, he can be very mean to enemies, otherwise he's quite timid. Send the droid. Failing that, flee.
- Training:
- Weapons Training
- Training:
As befitting his general lack of practical experience, he could possibly shank you with a screw driver, but would be more comfortable with guns and mechanical beasties, especially big ones of both.
- Training:
Education
- DEFAULT
- DEFAULT
Language
- Slitheren. (Scilithren. Kqasc si hiscyem usilith.)
- English/Common/Whathaveyou.
Parnormal Abilities
Weretieflingraccoon (Edit)
- Description:
- On the full moon, is forced to assume either a full tieflingraccoon or hybrid form. Otherwise, can assume any form on whim, though stressors can cause shifting.
- Has a tendacy to hoard shiny objects, wash things, and dumpster dive, though, the latter might not actually be from the coon. Because of the amount of time he's had this, he's good at asserting himself at least over his own body.
- Contagious through saliva and blood.
- Has regen, with small wounds closing almost instantly, sizable gashes healing within minutes, etc. This effect is negated if the implement of harm is silver or camera film.
- Other:
System: D20. Ish.
Extra Information
Natural Name
Ruxilighkri. Most people find Roxander easier to say.