Welcome Guest Board Index > Character Database > Tizzy Batkiros
1 Active Plot - Shattered Realms
SpeciesNimbat
Age127
Gendermale
PlayerFidgetbat
StatusPermenatly Offworld
Created12/30/16 6:17 PM
Last Edited6/13/21 6:36 AM
Description
Nimbat
  • Old Size: 1' 5" Information
  • Apparent Age: unknown perhaps 6
  • Character Build: Toned
  • Body Type: Bipedal
  • Usual Clothing: ritualistic robes of office adorned by the archmage
  • Voice: high pitch with lyrical quality
  • Usual Scent: limes and mangos
  • Description:
    A Nimbat is a species that is discernible by a cat like appearance with bat wings only a thicker tail that is prehensile. Tizzy is a gold color in appearance with brown markings on his shoulders going down his stomach to his groin. His hands are also tipped brown that looks like hes wearing gloves as each tip of his digits are golden fur. The fur around his feet are roughly the same extending up to circle at his knees. He also sports three dots on his tail near the tip. His facial markings are mostly golden in color with four brown dots above each eye ridge while his large ears are tipped with tufts of brown. As for clothing he wears a light sash of white and trimmed in orange with a few symbols around his body that appears to be held together by three silver rings that intertwine along his mid section. It hangs down his groin and has a split in the back to allow his tail to move. This looks much like a ritualistic robe of some sort.
Homeworld
The world of Aloria is home to many races but the Nimbats are one of the many magical races next to Elves and anthro animals, Infernals, Plane touched and the long forgotten eldritch. Most of which are separated by different kingdoms ruled by one species entirely or a mix of a few that seem to co-exist fine but not without problems as any kingdom. The world is very full of magic but only useable by only a select few that are taught to wield the gift of magic and not everyone has an aptitude for great things. Some may have trouble conjuring light where others could make a brilliant flash with little effort. The nimbat species is regarded as the balances of the scale on magic, widely used around the world as peace keepers of magic, secret holders of long forgotten knowledge because of their lengthy life span and history recorders
History
Vocational
Consultant, Mageling apprentice, Researcher, Professor of Time magic studies, Dean of the school(nea
Personal
Tizzy Batkiros was an curious individual by nature but not without his faults, he was always going along with things wanting to just nap in the many mango trees while he watched everyone skitter and flap from one place to another. A talented individual he would often delight the children with his fae fire skills or a newly crafted spell he created at school but the truth was, he was bored. It was the outside world he wanted but most Nimbats even at the academic level were forbidden to leave their respective villages without the authority of the elder council. The world was a frightening place even for a young nimbat, the amount of magical anomalies and monsters the magic gave birth to was at best what drew Nimbats into danger. They always had a curiosity for things, especially if it was edible and shiny for the younger ones and if it were both..they were hoarded in abundance. Tizzy was hardly the same, he hoarded knowledge and only wanted to share it with people. His mother was on the council of elders for his school and was always making him study to keep him from flying off and getting into trouble with the local guard about trying to sneak away to go exploring.

He was always going where he was not allowed getting himself into predicaments that some nearly got him killed. He once found himself nearly petrified from a singing plant that uses its magical song to cause rocks to accumulate around a victims body in this case he spent a week home bound with a granite boulder on his tail. There was also a time when he grew fins on his backside and had to live in the schools pool for two days because he kissed a water nymph mistaking her for a drowned damsel. Of course the teachers always found him having had him magically attuned to a scrying ball as were all the students to see their whereabouts. After many years of study and mishaps like that he became interested in the school of Time so that he could have more of it to examine and document things without falling victim to the mishaps he always seemed to be enduring. His experiments with his new school often led him to new ways of fooling the scrying so that it appeared he was there when he was away or stopping on a particular image of him sleeping to the point that 10 hours had passed with him missing and no one found him out until later. Many years passed by and his tutelage and researching soon afforded him a position at the school itself to teach his magic and adventure tactics to students that he could hand pick and lead around on expedition for those that wanted to adventure like him. Having the council finally acknowledge his talents made him happy but also with his new authority came new responsibilities in the village allowing him less time to visit the outside world he loved so much. He was made a vizier of the military branch to consult on war time strategies and magical dead zones locations for uses by the silent feather a black operations magical division that conducted its balance duties across the six kingdoms regulating the flow of magic in some areas that were deemed catastrophic so as to prevent loss of life and cataclysm.

He spent many years doing this finding and cataloging magical anomalies and new species even uncovering a lost Eldritch rune that gave him the position of head researcher at the schools vault of relics. A job they thought would keep him from trouble but his talents for blundering into things seemed to grow as his new authority over the relics had him delving into the Eldritch magics to strengthen his own with many old symbols uncovered in journals others thought were obscure. Tizzy found knowledge linking back to others in partial manuscripts hidden in cipher to many partial sigils they already had in their own system but were missing information on their proper use. He was once again promoted for his enthusiasm in the pursuit of knowledge and magic where a special eldritch ritual would be conducted allowing him to take ownership of the school with his own laboratory and tower at the school, but as the ritual began Tizzy became surrounded in a mist that clouded everyones vision of him and when it dissipated, he was gone.
Inventory
Items
Grimoire (Edit)
small Grimoire of spells that is shrunken down to pocket size, gets quite large and thick when proper size
Three coins (Edit)
Each coin has gems in it and looks like his native currency
Weapons
Fangs and Claw
  • martial training in the combat use of fangs and claws
Skills
Combat
  • military training
    • Training:
      Has been trained as a battle mage but this is more confidential as his training was done by a black ops group of mages called The silent Feather where he attained the rank of Prime
  • Mage duels
    • Training:
      In the academy where Nimbats learn there craft and temper their powers some disagreements end in duels where anything goes except high levels of magic with utter destruction.
Education
  • Academy of Archmage
Language
  • English
  • Abyssal
  • Anubian
  • murloc
  • infernal
  • Plane touched
Parnormal Abilities
Tizzy can use different schools but excels at Time magic these include (Edit)
  • Description:
    Transformation-turning one animal into another or one thing into another thing
    transmogrification- Turning items into other items, a sapphire into a ruby etc
    Evocation- fireballs, lightning, magic missiles etc
    Creation- spells that deal with making things, crafting, staves, wands, spells from items or imbuing, familiars
    Necromancy- the reanimation of dead things, corpses, plants, communing with spirits etc.
    Black magic-hexes, curses, blood rituals for demon binding/summoning/holding etc.
    White magic- Healing, repairing, resurrecting(only at GMS permission) Purify corrupt items etc
    Eldritch- god creature sigilss usually to trap souls to fuel spells in items of power such as staves or rings one needs to create artifacts to use this school.
    Ancient- rituals for holding summoning plane touched(angels) binding or holding.
  • Limits:
    Limitations of these schools - These are ritual based things, they need long prep time and setting up of ritual circles, drawing runes, or carving sigils. These have to be done by hand while concentrating mana into the construct to be effective. Most spells can be done in about 1 hour of uninterrupted time but if done hastily they will only give a small effect example of healing a small scratch three to five minutes will heal it but something serious wound take 20 minutes to repair if only to stop bleeding. The exertion of using magic like this is detrimental to the user as he becomes fatigued quickly without the proper construct. Larger more potent spells with many effects take longer the ones that require drawing or carving of magical circles, creating objects (complex ones)
Time magic (Edit)
  • Description:
    he use of this magic is to speed, slow, stop, age, regress, grow or displace certain attributes of an item or person. This magic has a variety of uses with transportation being of great use.
  • Limits:
    The limitations of such are that he cant regress a person from existence or age them to death-(unless its an npc enemy etc and mun has permission to do so). He can regress to toddler ages but to be permanent requires more spells on top which takes a lot of effort and time to prepare. Can speed or slow something by five times its own velocity and stop something completely in stasis for upwards of 20 minutes for a person though resistance is a factor and if they fight it it goes down significantly. For objects that move they can be held indefinitely for 100 years through major ritual or simply as long as Tizzy wants but this extends to physical he cannot stop spells as they eat away at the time and only helps him for about one minute or two if its particularily strong.
Fae fire (native ability) (Edit)
  • Description:
    Conjures three balls of fire that light up in purple and blue, these will track the movement of an enemy and burn on contact if the mage allows. Can be dispelled easily. And singe on contact usable to make fire
  • Limits:
    these won't follow forever and orbit the object or person always staying within the range of a foot. They dissipate after 20 minutes.
Extra Information
Tizzy was a member of the Silent Feather for a few years more so than just a consultant. He engaged in many off the record hunts for magically damaged mutants of atrocities or power mad mages that had delved too far into the black or ancient forbidden arts only to be consumed by a creature of malevolence or just having gone insane. He doesn't like talking about this sort of thing.

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