Koen![]() ![]() | Nov 15, 2016 8:24 PM Migrants and Breaches |
There are two primary ways onto Infinitas, Migrants and Breaches. - Migrants Migrants are the strange phenomenon which brings people in from various universes and deposits them in the setting, or vice versa. They're a type of Schwarzschild wormhole which bridges across parallel universes. On the side of the person being taken away by the migrant, there's a fine, barely visible red mist. It surrounds the target getting migrated, and envelops them, then dissipates, leaving the target vanished. On the receiving end, there will be a blue mist, followed by an apparent warping effect of the space where the target is coming in. The people on the receiving end will be able to see the incoming migrant (but not vice versa) and their surroundings. After a moment, the target will seem to slow down to a stop due to time dilation. The blue mist and spacewarp effect will seem to fade, and the target will come back up to normal time, deposited at their destination. - Breaches Breaches are tears in reality, caused by reminiscent power in the war of the gods and demons. Breachs form pathways, that can connect anywhere, and anywhen. They can cross from one dimension to another, one universe to another. Breaches form in a varity of colors which denote their behavior ![]() A blue breach - Formation Breaches are natrually forming, they open for anywhere from a few seconds to several minutes without warning, then close and leave no trace. While they are open anyone or anything can travel through them. They can be any size. Breaches form the same way. They start as a point of light which widens into a glowing line. then with a tremendous tearing sound they rip open into a jagged glowing hole. After some time passes they snap shut abruptly, severing anything partway through them. A red breach forming and closing - Echoing Breaches can be attracted to strong energy fields. Such as migrants, wormholes, teleports, and most often other breaches. When a breach closes there can be enough left over energy to form a second breach in the same spots. This phenomenon is known as Echoing. Echo breaches can form anywhere from minutes to years later in the exact same spot on both ends, and can be any of the natural breach colors. A location is not limited to a single echo, as the leftover energy of the echo can attract yet another breach to cause subsequent echos until a weak one forms, ending the chain. - Colors Common breach colors are - Blue The most common color. Blue breaches serve as a simple gateway through which any matter or energy may pass through in either direction. Blue breaches are see through, only being blue on the edges. - Yellow Yellow breaches are similar to blue breaches, except they only have one way passage. They created a powerful suction, pulling things through in that one direction. The bigger the breach, the more force it pulls with. (This pulling force is not a vacuum but behaves as such. It is formed from the energy that creates the breach so it functions in atmopshere, under water, in space, etc.) - Red red breaches are mutative. Anything, living or not, that passes through them will be altered. The mutation is complete and permanent, leaving no trace of the original being. It will not effect a character's mind/soul however. Red Breaches pick up forms from other realities they pass by in the multiverse. As such any species exists one becomes exists in another dimension and its possible for migrant/breach to go to that place at a later date. - Black black Breaches only effect disembodies spirits. Usually in the form of the recently deceased. A black breach will generate a new body for the spirit, bringing them back to life at the destination. The body created is based on one of three critera
Like with red breaches, the changes are complete and permanent, leaving no trace of the original form. There are two further rare colors that are known to occur. Both of these types of breaches will always create an Echo breach in 150 hours. - Brown When something travels from universe to universe it holds traces of each universe on itself. For most characters on infinitas this means their original world and infinitas. Though if they have been to other universes (either before or through offworld trips) they have more options. When a breach forms near a person, it has a very very slim chance to "lock on" to this trace and the other end will go to near where the person left from. The breach will turn brown and open, forcing the individual locked onto through. Anyone/anything else in the vicinity may use the brown breach like a normal blue one. This can also take Red Breach mutatees to the place they got their form from. Brown breaches will echo in the same spot on the world they started from, and near the individual on the world that person is now on. - Purple Purple breaches are a mutative breach that may have a suction effect to them like a yellow breach. they pull things through and change them into stuff from the vicinity of the destination end. A purple breach will normally, but not always, undo the changes when the person passes through the echo breach to return. That is unless the echo is red. - Artificial It is possible to artificially create a breach. These will be far quieter then then natural counterparts and controlling the other end is difficult, nearly impossible for cross universe. Creating one requires a tremendous amount of power. Artificial breaches behave like blue breaches and are always white in color. - Stuff to know Both migrants and breaches are seemingly completely random. There is no known force which can willingly create them on the island or mainland. This means that no matter who your character is or who they know, they cannot come into Infinitas of their own volition. There is no prep time, and no warning. (There are exceptions, but those are taken on a case-by-case basis by the GMs.) Migrants are one-way. If you see an incoming migrant, you can't jump through it to get to the opposite end. Likewise, you can't see where you're going to come out from the receiving end. Blue breaches however, are 2 way, but still a blind leap. And a red breach can be 2 way if there's no force being exerted on it, but it still will transform someone who passes through. Migrants stop any relative momentum, and from the frame of the planet's surface, deposit you at a standstill. So if you have a character who is flying when they migrate, expect them to stall out upon arrival. Breaches, however, do not, and a character can keep walking or moving through one, or in the case of a yellow, even come flying out. Momentum is conserved except in the case of a black breach, in which the entity will simply tumble out a walking pace. Migrants don't tend to place you in situations that would immediately kill you (For example, they don't deposit you in the vacuum of space). However, they can place you in situations of somewhat immediate peril. Such as in the vicinity of an angry dragon, in ice cold water, or high up in the air (Though that is extremely rare). Breaches tend to form in like mediums (vacuum in vacuum, air in air, water in water, solid in solid) but are not restricted to this behavior. The edge of a breach tends to act like a very thin, solid immovable wall forming a physical barrier. Last Edited by Adreos On Jan 26, 2017 10:22 AM | |
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