Thuban![]() ![]() Administration Posts: 35 | Jun 15, 2017 8:24 PM Re: New Territory Available for Play: Silsbury Island! |
Arneb hasn't done much with Adventuring stuff, but this sounds like a great opportunity to start so he'll likely want to get involved with that. | |
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Fidgetbat![]() ![]() Time in all things Posts: 36[Male] | Jun 17, 2017 8:14 PM Re: New Territory Available for Play: Silsbury Island! |
I think Sassa would be perfect for this, she can help carry equipment give some people a ride if they are tired and can light fires or dig up items! | |
Time is everywhere you just need a spoon-Tizzy | |
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Singh![]() ![]() Beardzilla Posts: 67 | Jun 25, 2017 7:19 PM Re: New Territory Available for Play: Silsbury Island! |
After discussions with the OPs with the intent of clarifying things, please note the following changes to the anti-tech/magic fields: The anti-tech field on the island is intelligently guided, which means that android characters or those with heavy cybernetics can come to the island and not have to worry about being shut down inadvertantly. That said, advanced functions and electronic based weaponry is very prone to malfunctioning. The general rule is that advanced high tech weapons are a no go. Advanced high tech items that can be used with hostile intent will suffer similar disruption. Other items are okay but most high tech characters go on a watch list where if they use any of that against sentient island inhabitants. The anti-magic field is just an interfering layer that disrupts access to the underlying ambient magic of the island and also interferes with the casting of high magic, guided by the same intelligence above. However it is less restrictive on things and magical beings are capable of existing easily enough - but may have trouble reaching their full strength or innate potential. | |
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