Adreos Insane Net Dragon Posts: 147 | Jan 9, 2018 1:53 PM Plot: The Kingdom of Ankhurtz |
Status CompletedType PlotSuseptible Character Types All within the area of MarsilionStarted 1/9/18 4:24 PMUpdated 1/30/18 8:53 AMFinshed 1/30/18 8:52 AM
Preplot Information What if your character grew up in peace with a monarcy instead of whatever origin they have?
Characters do not have to be signed up but may for tracking purposes with information such as magic lisences, job changes, and so on. Plot Overview Reality has changed in a blinding flash of light at 1/9/18 4:24 PM.
Characters Characters will remember having grown up on this world, in the kingdom, instead of their true origin story. All records will reflect this as well. knowledge of the normal infinitas, migrants, and the multiverse will be removed. Characters abilities will not be effected. They may have a new occupation in this world, as new opportunities have arisen. The city Marsilion and the area around it have been transformed. Gone is the haphazard design resulting from mixing cultures. Now all buildings and areas are reminiscent of a steampunk Victorian era. The government is a monarchy ruled over by King Gregory Thalmius. The castle sits where capital island use to be. The Marsilion Armed Forces are now the royal guard, tasked with protection of the royalty and the city. Technology in the city, baring the characters themselves, will be limited to a steam punk type setting. Character tech that is part of them will be uneffected aside from records and memory. Buildings Some changes to specific building and locations have occured
Player Information The area effected includes the whole of the main map and up to just beyond the skywolf camp. A spherical barrier blocks this region out on all sides and cannot be passed. No characters may enter or leave during this plot. All mages will be required to have a liscene (obtainable from the guild) to practice magic. This may be revoked for misuse of magic. Teleportation does work, but it cannot move into/out of the barrier. Migrants and breaches are currently suspended in the effected area for the duration of the plot. Plot Information
The Barrier Moving away from the capital city of Marsilion in all directions a barrier has formed, blocking it off from the rest of the island kingdom. Research is going on to breach this treacherous barrier but progress is slow. It forms a dome over the city and all citizens are advised to avoid contact.
Rationing As the city has been cut off from its supplies of food and outside materials what they do have is being rationed to buy the mages time to break the barrier.
The Steamworks will be reducing steam production on all hours to converse the heating supplies. All citizens are encouraged to keep their use minimalized at this time. All citizens will be issued a food vouchers limiting the amount they can get per week. This is customized to each person's needs based on the kingdom's records. The voucher consists of magically treated ticket, showing how much is left a person may purchase for that week. Food distributors are being issued devices to scan the vouchers and modify them. The vouchers will be blank unless held by their assigned citizen or authorized carriers such as family members or spouses. The Barrier Moving away from the capital city of Marsilion in all directions a barrier has formed, blocking it off from the rest of the island kingdom. Research is going on to breach this treacherous barrier but progress is slow. It forms a dome over the city and all citizens are advised to avoid contact.
Rationing As the city has been cut off from its supplies of food and outside materials what they do have is being rationed to buy the mages time to break the barrier.
The Steamworks will be reducing steam production on all hours to converse the heating supplies. All citizens are encouraged to keep their use minimalized at this time. All citizens will be issued a food vouchers limiting the amount they can get per week. This is customized to each person's needs based on the kingdom's records. The voucher consists of magically treated ticket, showing how much is left a person may purchase for that week. Food distributors are being issued devices to scan the vouchers and modify them. The vouchers will be blank unless held by their assigned citizen or authorized carriers such as family members or spouses. Characters
Postplot Information The town is none the worse for wear. However all the characters and other recoding stuff will remember those days in the alternate reality as if it was real. At the moment of the plot end a bright white light flooded the barrier, and a voice echoed around the whole place distorted as though underwater. "What you are experiencing is a temporary distortion of reality." When the light faded everyone was back where they were at the start of the plot, and in the state they were in at the time. They will remember what happened during the plot. But not the fake memories from before. Their original memories are restored. | |
When C4 comes a knocking, BOOM! | |
Adreos Insane Net Dragon Posts: 147 | Jan 9, 2018 1:55 PM Re: The Kingdom of Ankhurtz |
Laleine signed up Changes Occupation: Mercenary Magic License: Yes Alillia Bali signed up Changes No translation collar Sato Odiea signed up Changes No translation collar | |
When C4 comes a knocking, BOOM! | |
Eli Fluff of Fluffs Posts: 121 | Jan 9, 2018 1:56 PM Re: The Kingdom of Ankhurtz |
Corbin signed up Changes Two of his bodies on the inside (Rex-14 and the Reaper), one on the outside (Erm1n3)- the inside ones have memories of being created and coming into being, though questions of reinstantiation and copying will prove... problematic. | |
Adreos Insane Net Dragon Posts: 147 | Jan 9, 2018 1:56 PM Re: The Kingdom of Ankhurtz |
Willowmic Odiea signed up Changes No translation collar. Anthro and tiger forms only. Samuel Orion signed up Changes Occupation: Scribe for the royal court Wildcolt signed up Changes Supervisor at Steamworks Tagor signed up Changes Child care worker Cela signed up Changes Knight in the Royal Guard | |
When C4 comes a knocking, BOOM! | |
Paula Heehaw! Posts: 12 | Jan 9, 2018 2:39 PM Re: The Kingdom of Ankhurtz |
Rodney Vlcek signed up Changes Nurse | |
Arrow Former Player Posts: 5[Male] | Jan 9, 2018 4:20 PM Re: The Kingdom of Ankhurtz |
Kireyja signed up Changes | |
Eli Fluff of Fluffs Posts: 121 | Jan 10, 2018 5:43 AM Re: The Kingdom of Ankhurtz |
Seth signed up Changes Unlicensed magic user, as such is much more apt to use his shapeshifting and illusions to evade people. | |
Fidgetbat Time in all things Posts: 36[Male] | Jan 10, 2018 5:17 PM Re: The Kingdom of Ankhurtz |
Techila KrakenOS signed up Changes Spy in the royal guard Sassa Jorrummsfold signed up Changes Dragon- no translation spell Tizzy Batkiros signed up Changes Arch mage for the magic guild. Simon Noots signed up Changes Resistance spy at Sword and Board- works as chef and bartender. | |
Time is everywhere you just need a spoon-Tizzy | |
Seneca Administration Posts: 23 | Jan 12, 2018 5:31 PM Re: The Kingdom of Ankhurtz |
Serris signed up. Changes: Now runs a clockwork shop instead of a weapons shop. Clock showroom is always perfectly synchronized. Sometimes also makes clockwork automatons and other zany devices. Xirah signed up. Changes: Uses a magic translator. Has a licence. Tristan signed up. Changes: High Archmage for the Guild. Fuzzle signed up. Changes: Maintenance for Steamworks. Ferral signed up. Changes: Cannot voluntarily shift, and does not know he can. Stuck in Anthro form. No translator. Bryyo signed up. Changes: Has no flight-assisting technology. Still employed as Search&Rescue. | |
Paula Heehaw! Posts: 12 | Jan 14, 2018 6:56 PM Re: The Kingdom of Ankhurtz |
Harmony Jackson signed up Changes Greenskeeper for the Royal Gardens | |